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bf1571979c
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
/**************************************************************************/
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/* nav_link.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAV_LINK_H
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#define NAV_LINK_H
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#include "nav_base.h"
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#include "nav_utils.h"
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class NavLink : public NavBase {
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NavMap *map = nullptr;
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bool bidirectional = true;
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Vector3 start_position;
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Vector3 end_position;
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bool link_dirty = true;
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public:
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NavLink() {
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type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_LINK;
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}
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void set_map(NavMap *p_map);
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NavMap *get_map() const {
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return map;
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}
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void set_bidirectional(bool p_bidirectional);
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bool is_bidirectional() const {
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return bidirectional;
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}
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void set_start_position(Vector3 p_position);
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Vector3 get_start_position() const {
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return start_position;
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}
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void set_end_position(Vector3 p_position);
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Vector3 get_end_position() const {
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return end_position;
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}
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bool check_dirty();
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};
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#endif // NAV_LINK_H
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