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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
30 lines
1.2 KiB
XML
30 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1">
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<brief_description>
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Base input event type for mouse events.
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</brief_description>
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<description>
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Stores general mouse events information.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
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Mouse button mask identifier, one of or a bitwise combination of the BUTTON_MASK_* constants in [@GlobalScope].
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</member>
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<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
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Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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