godot/doc/classes/ButtonGroup.xml
TheSecondReal0 d829b43ab5 Add option for ButtonGroups to be unpressed
Add an option for ButtonGroups to be unpressed

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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2023-04-20 17:09:39 -06:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ButtonGroup" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Group of Buttons.
</brief_description>
<description>
Group of [BaseButton]. The members of this group are treated like radio buttons in the sense that only one button can be pressed at the same time. Some types of buttons (such as [CheckBox]) may have a special appearance for this state.
Every member of the ButtonGroup should have [member BaseButton.toggle_mode] set to [code]true[/code].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_buttons">
<return type="BaseButton[]" />
<description>
Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.button_group]).
</description>
</method>
<method name="get_pressed_button">
<return type="BaseButton" />
<description>
Returns the current pressed button.
</description>
</method>
</methods>
<members>
<member name="allow_unpress" type="bool" setter="set_allow_unpress" getter="is_allow_unpress" default="false">
If [code]true[/code], it is possible to unpress all buttons in this [ButtonGroup].
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
</members>
<signals>
<signal name="pressed">
<param index="0" name="button" type="BaseButton" />
<description>
Emitted when one of the buttons of the group is pressed.
</description>
</signal>
</signals>
</class>