godot/platform/linuxbsd
Riteo Siuga dc2919d57b Load GLX dynamically with GLAD
This is accomplished through the addition of a GLAD GLX loader in the
`thirdparty` directory.

This is another step towards a nice Wayland/X11 interoperation.
2022-11-15 13:55:30 +01:00
..
export
x11 Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_portal_desktop.cpp
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp [fontconfig] Reject font substitutes if non-alias name was used. 2022-11-15 11:17:44 +02:00
os_linuxbsd.h Cache OS_LinuxBSD::get_system_dir(SYSTEM_DIR_DESKTOP) 2022-11-12 22:38:32 -08:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
platform_linuxbsd_builders.py
README.md
SCsub linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.