godot/main
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
tests Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-01-26 17:59:15 +01:00
godotcontrollerdb.txt
input_default.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_default.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
main_builders.py Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
performance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Gamepad: Fix parsing order for SDL2 controller databases 2020-01-08 12:26:53 +01:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00