godot/platform/linuxbsd/SCsub
Riteo 593c571d6a linuxbsd: move all X11 stuff in its own directory
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00

35 lines
882 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_linuxbsd_builders
common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
"freedesktop_portal_desktop.cpp",
"freedesktop_screensaver.cpp",
]
if env["x11"]:
common_linuxbsd += SConscript("x11/SCsub")
if env["speechd"]:
common_linuxbsd.append(["speechd-so_wrap.c", "tts_linux.cpp"])
if env["fontconfig"]:
common_linuxbsd.append("fontconfig-so_wrap.c")
if env["udev"]:
common_linuxbsd.append("libudev-so_wrap.c")
if env["dbus"]:
common_linuxbsd.append("dbus-so_wrap.c")
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))