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0aa46e19c5
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
285 lines
9.5 KiB
Groovy
285 lines
9.5 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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}
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apply from: 'config.gradle'
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allprojects {
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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maven { url "https://plugins.gradle.org/m2/" }
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maven { url "https://s01.oss.sonatype.org/content/repositories/snapshots/"}
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// Godot user plugins custom maven repos
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String[] mavenRepos = getGodotPluginsMavenRepos()
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if (mavenRepos != null && mavenRepos.size() > 0) {
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for (String repoUrl : mavenRepos) {
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maven {
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url repoUrl
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}
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}
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}
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}
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}
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configurations {
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// Initializes a placeholder for the devImplementation dependency configuration.
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devImplementation {}
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// Initializes a placeholder for the monoImplementation dependency configuration.
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monoImplementation {}
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}
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dependencies {
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implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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} else if (rootProject.findProject(":godot:lib")) {
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implementation project(":godot:lib")
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} else {
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// Godot gradle build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['**/*.jar', '*.aar'])
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devImplementation fileTree(dir: 'libs/dev', include: ['**/*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['**/*.jar', '*.aar'])
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}
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// Godot user plugins remote dependencies
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String[] remoteDeps = getGodotPluginsRemoteBinaries()
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if (remoteDeps != null && remoteDeps.size() > 0) {
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for (String dep : remoteDeps) {
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implementation dep
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}
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}
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// Godot user plugins local dependencies
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String[] pluginsBinaries = getGodotPluginsLocalBinaries()
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if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
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implementation files(pluginsBinaries)
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}
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// .NET dependencies
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String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
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if (file(jar).exists()) {
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monoImplementation files(jar)
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}
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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kotlinOptions {
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jvmTarget = versions.javaVersion
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}
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assetPacks = [":assetPacks:installTime"]
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namespace = 'com.godot.game'
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defaultConfig {
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// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
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aaptOptions {
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ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
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}
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ndk {
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String[] export_abi_list = getExportEnabledABIs()
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abiFilters export_abi_list
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}
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manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
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// Feel free to modify the application id to your own.
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applicationId getExportPackageName()
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versionCode getExportVersionCode()
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versionName getExportVersionName()
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minSdkVersion getExportMinSdkVersion()
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targetSdkVersion getExportTargetSdkVersion()
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missingDimensionStrategy 'products', 'template'
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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}
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ndkVersion versions.ndkVersion
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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// 'doNotStrip' is enabled for development within Android Studio
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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}
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jniLibs {
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// Setting this to true causes AGP to package compressed native libraries when building the app
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// For more background, see:
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// - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs
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// - https://stackoverflow.com/a/44704840
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useLegacyPackaging shouldUseLegacyPackaging()
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}
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// Always select Godot's version of libc++_shared.so in case deps have their own
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pickFirst 'lib/x86/libc++_shared.so'
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pickFirst 'lib/x86_64/libc++_shared.so'
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pickFirst 'lib/armeabi-v7a/libc++_shared.so'
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pickFirst 'lib/arm64-v8a/libc++_shared.so'
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}
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signingConfigs {
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debug {
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if (hasCustomDebugKeystore()) {
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storeFile new File(getDebugKeystoreFile())
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storePassword getDebugKeystorePassword()
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keyAlias getDebugKeyAlias()
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keyPassword getDebugKeystorePassword()
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}
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}
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release {
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File keystoreFile = new File(getReleaseKeystoreFile())
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if (keystoreFile.isFile()) {
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storeFile keystoreFile
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storePassword getReleaseKeystorePassword()
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keyAlias getReleaseKeyAlias()
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keyPassword getReleaseKeystorePassword()
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}
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}
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}
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buildFeatures {
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buildConfig = true
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}
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buildTypes {
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debug {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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} else {
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signingConfig null
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}
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}
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dev {
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initWith debug
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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} else {
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signingConfig null
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}
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}
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release {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.release
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} else {
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signingConfig null
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}
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}
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}
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flavorDimensions 'edition'
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productFlavors {
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standard {}
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mono {}
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src']
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res.srcDirs = ['res']
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aidl.srcDirs = ['aidl']
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assets.srcDirs = ['assets']
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}
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debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
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dev.jniLibs.srcDirs = ['libs/dev']
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release.jniLibs.srcDirs = ['libs/release']
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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String filenameSuffix = variant.flavorName == "mono" ? variant.name : variant.buildType.name
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output.outputFileName = "android_${filenameSuffix}.apk"
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}
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}
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}
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task copyAndRenameBinary(type: Copy) {
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// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
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// and directories. Otherwise this check may cause permissions access failures on Windows
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// machines.
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doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
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String exportPath = getExportPath()
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String exportFilename = getExportFilename()
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String exportEdition = getExportEdition()
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String exportBuildType = getExportBuildType()
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String exportBuildTypeCapitalized = exportBuildType.capitalize()
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String exportFormat = getExportFormat()
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boolean isAab = exportFormat == "aab"
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boolean isMono = exportEdition == "mono"
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String filenameSuffix = exportBuildType
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if (isMono) {
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filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : "${exportEdition}${exportBuildTypeCapitalized}"
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}
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String sourceFilename = isAab ? "build-${filenameSuffix}.aab" : "android_${filenameSuffix}.apk"
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String sourceFilepath = isAab ? "$buildDir/outputs/bundle/${exportEdition}${exportBuildTypeCapitalized}/$sourceFilename" : "$buildDir/outputs/apk/$exportEdition/$exportBuildType/$sourceFilename"
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from sourceFilepath
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into exportPath
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rename sourceFilename, exportFilename
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}
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/**
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* Used to validate the version of the Java SDK used for the Godot gradle builds.
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*/
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task validateJavaVersion {
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if (JavaVersion.current() != versions.javaVersion) {
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throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
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}
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}
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/*
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When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
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module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
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*/
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if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
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preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
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}
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