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0aa46e19c5
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions). |
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.. | ||
assetPacks/installTime | ||
assets | ||
res | ||
src/com/godot/game | ||
AndroidManifest.xml | ||
build.gradle | ||
config.gradle | ||
gradle.properties | ||
settings.gradle |