godot/servers/rendering/renderer_rd/shaders
2022-09-26 11:54:29 -07:00
..
effects Take FXAA samples from half-pixel coordinates to improve quality 2022-09-26 11:54:29 -07:00
environment Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
forward_clustered Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
forward_mobile Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
canvas.glsl do not apply modulate on canvas when unshaded is set 2022-09-25 12:13:46 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Fix vector field particle attractor texture sampling 2022-07-29 16:52:54 +02:00
roughness_limiter.glsl
scene_data_inc.glsl Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Add Blendshape Support 2022-08-20 20:59:28 -07:00
sort.glsl