godot/servers/visual
2017-12-17 01:43:59 +01:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h -Add lightmapper 2017-12-14 09:01:27 -03:00
SCsub
shader_language.cpp Shader Language: Add in-for declared variables within for-block scope. 2017-12-17 01:43:59 +01:00
shader_language.h Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_types.cpp Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
shader_types.h removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
visual_server_canvas.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server_raster.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server_scene.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_scene.h -Add lightmapper 2017-12-14 09:01:27 -03:00
visual_server_viewport.cpp Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
visual_server_wrap_mt.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00