godot/scene/2d
2016-04-20 19:49:35 -04:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp -Properly lock and and warn about switching off contact monitoring, fixes #3041 2016-01-12 06:14:15 -03:00
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom 2016-04-19 20:48:59 +02:00
camera_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.h -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_object_2d.h
collision_polygon_2d.cpp It seems everyone misses the polygon decomposer output, fixes #3069 2016-01-10 23:09:05 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
navigation2d.h
navigation_polygon.cpp Fix NavigationPolygon references in _bind_method 2016-02-17 18:46:31 +01:00
navigation_polygon.h
node_2d_singleton.cpp
node_2d_singleton.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
particles_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
path_2d.cpp make path update when curve changes, fixes #3144 2016-01-10 18:01:16 -03:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
physics_body_2d.h RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h
SCsub
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp Fix Sprite doesn't updating region_rect value in certain conditions 2016-03-05 12:30:09 -03:00
sprite.h
tile_map.cpp Fix issues with tilemap covering child nodes and old quadrants 2016-03-18 18:57:26 +02:00
tile_map.h Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h