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28e66882e5
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MultiMeshInstance3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Node that instances a [MultiMesh].
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</brief_description>
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<description>
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[MultiMeshInstance3D] is a specialized node to instance [GeometryInstance3D]s based on a [MultiMesh] resource.
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This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
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</description>
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<tutorials>
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<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
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<link title="Using MultiMeshInstance">$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html</link>
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<link title="Optimization using MultiMeshes">$DOCS_URL/tutorials/performance/using_multimesh.html</link>
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</tutorials>
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<members>
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<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance3D].
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</member>
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</members>
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</class>
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