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7764151bc1
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558.
55 lines
3.2 KiB
XML
55 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectDelay" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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</brief_description>
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<description>
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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<members>
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<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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</member>
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<member name="feedback_active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false">
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If [code]true[/code], feedback is enabled.
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</member>
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<member name="feedback_delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0">
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Feedback delay time in milliseconds.
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</member>
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<member name="feedback_level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0">
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Sound level for [code]tap1[/code].
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</member>
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<member name="feedback_lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0">
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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</member>
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<member name="tap1_active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true">
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If [code]true[/code], [code]tap1[/code] will be enabled.
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</member>
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<member name="tap1_delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0">
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[code]tap1[/code] delay time in milliseconds.
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</member>
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<member name="tap1_level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
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Sound level for [code]tap1[/code].
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</member>
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<member name="tap1_pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
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Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
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<member name="tap2_active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true">
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If [code]true[/code], [code]tap2[/code] will be enabled.
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</member>
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<member name="tap2_delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0">
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[b]Tap2[/b] delay time in milliseconds.
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</member>
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<member name="tap2_level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0">
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Sound level for [code]tap2[/code].
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</member>
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<member name="tap2_pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4">
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Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
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</members>
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</class>
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