godot/thirdparty/spirv-reflect/patches/2-zero-size-for-sc-sized-arrays.patch
Pedro J. Estébanez 90679f1dcf Report shader arrays sized after spec constants as zero-sized
This effectively disables validation of the size of the data provided.
2024-07-31 20:07:53 +02:00

19 lines
1.0 KiB
Diff

diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
index c96dd85439..2ca9c8580d 100644
--- a/thirdparty/spirv-reflect/spirv_reflect.c
+++ b/thirdparty/spirv-reflect/spirv_reflect.c
@@ -2692,6 +2692,13 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes(SpvReflectPrvParser* p
// ...then array
uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
+// -- GODOT begin --
+ if (p_member_var->array.spec_constant_op_ids[i] != (uint32_t)INVALID_VALUE) {
+ // Force size to be reported as 0 to effectively disable buffer size validation, since
+ // the value is unreliable anyway as only valid for the default values of the SCs involved.
+ element_count = 0;
+ }
+// -- GODOT end --
element_count *= p_member_var->array.dims[i];
}
p_member_var->size = element_count * p_member_var->array.stride;