godot/drivers/gles3/shaders
Marius Hanl 9cc9df52eb Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
..
effects Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
particles.glsl Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
scene.glsl Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
skeleton.glsl Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
sky.glsl Add fixed fog to the sky in the Compatibility renderer 2024-08-17 23:33:26 -07:00
stdlib_inc.glsl Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle 2024-09-01 20:22:30 +02:00
tonemap_inc.glsl Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00