godot/drivers/gles3
Rémi Verschelde 82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
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effects
environment
shaders Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle 2024-09-01 20:22:30 +02:00
storage Merge pull request #96455 from Praytic/msaa-support-macos 2024-09-03 11:43:59 +02:00
rasterizer_canvas_gles3.cpp Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
rasterizer_canvas_gles3.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
rasterizer_gles3.cpp OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
rasterizer_gles3.h Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
rasterizer_scene_gles3.cpp Sky: No more auto-selecting REALTIME mode if radiance is not 256 2024-09-04 10:54:08 +02:00
rasterizer_scene_gles3.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_gles3.cpp Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00