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Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
.github Bump the java version to version 17 2023-10-17 15:08:03 -07:00
core Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
doc Make LineEdit secret character easier to change and enter 2023-10-19 21:32:38 +08:00
drivers Bump version of Vulkan RD binary shader format 2023-10-18 17:45:10 +02:00
editor Merge pull request #83562 from YuriSizov/core-our-vessel-is-not-seaworthy 2023-10-18 21:33:16 +02:00
main Fix missing editor singletons when dump extension api 2023-10-13 14:36:51 +08:00
misc Merge pull request #79527 from QbieShay/qbe/particles-rework 2023-10-10 22:48:50 +02:00
modules Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters 2023-10-20 15:08:17 +02:00
platform Merge pull request #81439 from Setadokalo/clipboard_image 2023-10-20 15:06:42 +02:00
scene Merge pull request #81724 from jsjtxietian/fix-line-edit-secret-char-hard-to-change 2023-10-20 15:07:29 +02:00
servers Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
tests Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter 2023-10-17 16:12:58 +02:00
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.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
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gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Fix compiler detection. 2023-09-26 14:21:00 +03:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Add object_prefix scons option 2023-10-05 14:49:14 -04:00
scu_builders.py UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
version.py Bump version to 4.2-beta 2023-10-11 22:52:11 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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