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`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. |
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.. | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.h | ||
particles_storage.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.h |