godot/scene
MattUV db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
..
2d Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
3d Fixed bad bindings 2017-12-11 01:42:16 +01:00
animation Revert property changes in "[DOCS] AnimationPlayer new props, members/methods" 2017-12-14 00:36:41 +01:00
audio Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
gui Modifies indentation behaviours 2017-12-15 10:04:56 +01:00
main Merge pull request #13351 from poke1024/fix12451_2 2017-12-10 11:58:36 +01:00
resources Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
register_scene_types.cpp Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00