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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
/*************************************************************************/
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/* dependency_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEPENDENCY_EDITOR_H
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#define DEPENDENCY_EDITOR_H
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#include "editor_file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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class EditorFileDialog;
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class EditorFileSystemDirectory;
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class EditorNode;
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class DependencyEditor : public AcceptDialog {
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GDCLASS(DependencyEditor, AcceptDialog);
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Tree *tree;
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Button *fixdeps;
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EditorFileDialog *search;
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String replacing;
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String editing;
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List<String> missing;
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void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates);
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void _searched(const String &p_path);
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void _load_pressed(Object *p_item, int p_cell, int p_button);
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void _fix_all();
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void _update_list();
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void _update_file();
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protected:
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static void _bind_methods();
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public:
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void edit(const String &p_path);
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DependencyEditor();
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};
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class DependencyEditorOwners : public AcceptDialog {
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GDCLASS(DependencyEditorOwners, AcceptDialog);
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ItemList *owners;
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PopupMenu *file_options;
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EditorNode *editor;
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String editing;
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void _fill_owners(EditorFileSystemDirectory *efsd);
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static void _bind_methods();
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void _list_rmb_select(int p_item, const Vector2 &p_pos);
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void _select_file(int p_idx);
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void _file_option(int p_option);
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private:
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enum FileMenu {
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FILE_OPEN
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};
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public:
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void show(const String &p_path);
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DependencyEditorOwners(EditorNode *p_editor);
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};
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class DependencyRemoveDialog : public ConfirmationDialog {
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GDCLASS(DependencyRemoveDialog, ConfirmationDialog);
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Label *text;
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Tree *owners;
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Map<String, String> all_remove_files;
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Vector<String> dirs_to_delete;
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Vector<String> files_to_delete;
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struct RemovedDependency {
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String file;
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String file_type;
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String dependency;
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String dependency_folder;
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bool operator<(const RemovedDependency &p_other) const {
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if (dependency_folder.is_empty() != p_other.dependency_folder.is_empty()) {
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return p_other.dependency_folder.is_empty();
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} else {
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return dependency < p_other.dependency;
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}
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}
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};
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void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
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void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
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void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
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void ok_pressed() override;
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static void _bind_methods();
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public:
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void show(const Vector<String> &p_folders, const Vector<String> &p_files);
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DependencyRemoveDialog();
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};
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class DependencyErrorDialog : public ConfirmationDialog {
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GDCLASS(DependencyErrorDialog, ConfirmationDialog);
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public:
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enum Mode {
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MODE_SCENE,
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MODE_RESOURCE,
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};
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private:
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String for_file;
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Mode mode;
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Button *fdep;
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Label *text;
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Tree *files;
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void ok_pressed() override;
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void custom_action(const String &) override;
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public:
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void show(Mode p_mode, const String &p_for_file, const Vector<String> &report);
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DependencyErrorDialog();
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};
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class OrphanResourcesDialog : public ConfirmationDialog {
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GDCLASS(OrphanResourcesDialog, ConfirmationDialog);
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DependencyEditor *dep_edit;
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Tree *files;
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ConfirmationDialog *delete_confirm;
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void ok_pressed() override;
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bool _fill_owners(EditorFileSystemDirectory *efsd, HashMap<String, int> &refs, TreeItem *p_parent);
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List<String> paths;
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void _find_to_delete(TreeItem *p_item, List<String> &paths);
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void _delete_confirm();
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void _button_pressed(Object *p_item, int p_column, int p_id);
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void refresh();
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static void _bind_methods();
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public:
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void show();
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OrphanResourcesDialog();
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};
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#endif // DEPENDENCY_EDITOR_H
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