godot/platform/haiku
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
..
audio_driver_media_kit.cpp
audio_driver_media_kit.h
context_gl_haiku.cpp
context_gl_haiku.h
detect.py Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
godot_haiku.cpp
godot.rdef
haiku_application.cpp
haiku_application.h
haiku_direct_window.cpp
haiku_direct_window.h
haiku_gl_view.cpp
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h
logo.png
os_haiku.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_haiku.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h
SCsub