godot/tools/editor
Ivan P. Skodje da950cd0f2 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
..
fileserver style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
icons Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
io_plugins Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
plugins TextureRegionEditor: Fix mouse wheel scroll speed. 2016-12-03 21:38:49 +01:00
animation_editor.cpp AnimationEditor: zoom using ctrl+wheel 2016-09-23 14:57:54 +02:00
animation_editor.h Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
array_property_edit.cpp
array_property_edit.h
asset_library_editor_plugin.cpp Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
code_editor.h Refactor duplicated code 2016-10-10 10:39:58 +02:00
connections_dialog.cpp ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid. 2016-10-04 16:05:25 +02:00
connections_dialog.h
create_dialog.cpp Added a generic AStar implementation to Godot. 2016-09-13 18:17:18 -03:00
create_dialog.h Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_data.h fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp Fix crash when select target path on import 3d scene window 2016-11-14 08:36:01 +09:00
editor_dir_dialog.h
editor_file_dialog.cpp Append selected dir when openning dir with Editorfiledialog 2016-09-26 16:05:22 +08:00
editor_file_dialog.h
editor_file_system.cpp -Added bindings to the resource filesystem for editor 2016-09-10 17:34:27 -03:00
editor_file_system.h
editor_fonts.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor_help.h Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
editor_icons.h
editor_import_export.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_log.h More custom theme support for editor 2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp PopupMenu upgrade: Hide on item selection (#7306) 2016-12-23 15:43:45 +01:00
editor_node.h Merge pull request #6673 from J08nY/issue-update-spinner 2016-10-09 14:06:59 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_plugin.h Merge pull request #6525 from vnen/plugin-bottom-show-hide 2016-09-18 20:06:10 +02:00
editor_profiler.cpp Update profiler curves on item toggled, closes #5680 2016-07-21 18:02:43 -03:00
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_resource_preview.h -Added way to generate resource previews from script plugin. 2016-09-10 15:32:17 -03:00
editor_run_native.cpp Export immediately if only one device present 2016-11-08 20:08:07 +01:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_run.h Improve debug focus behavior 2016-09-14 04:02:18 +02:00
editor_scale.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_scale.h -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_settings.cpp Fix resetting to default value in EditorSettings 2016-11-01 01:51:34 +09:00
editor_settings.h fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp -Added VeryLowDPI and MidDPI modes to Godot editor. 2016-09-13 11:05:47 -03:00
editor_themes.h -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
filesystem_dock.h Better editor settings for the FileSystem dock 2016-08-16 15:27:00 -03:00
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp fixes #6695 - MultiNodeEdit edit path in exported NodePath 2016-10-05 19:32:51 +02:00
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_export.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
project_manager.cpp Fix crash on project importing by dragging a folder. 2016-12-02 18:51:31 +01:00
project_manager.h Select newly created or imported project automatically 2016-11-08 03:39:05 +09:00
project_settings.cpp Merge pull request #6249 from volzhs/issue-6121 2016-08-28 12:02:08 +02:00
project_settings.h Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
property_editor.cpp Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
property_editor.h Check keystore field when export Android release apk 2016-11-29 14:07:03 +09:00
property_selector.cpp More visual script work 2016-08-25 17:45:20 -03:00
property_selector.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp Removed support for saving paths as relative, closes #5728 2016-07-22 10:39:46 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_dock.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
scene_tree_editor.cpp Show selected node in Scene dock when parent node is folded 2016-12-02 11:27:17 +09:00
scene_tree_editor.h Ability to drag script files from Filesystem dock to SceneTree dock. 2016-10-27 16:32:41 +02:00
script_create_dialog.cpp Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_create_dialog.h Can create or load script on Attach script dialog 2016-11-11 05:06:39 +09:00
script_editor_debugger.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_editor_debugger.h
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Fix various warnings 2016-08-13 13:21:35 +02:00
spatial_editor_gizmos.h