godot/platform/linuxbsd/x11
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
..
dynwrappers Fix typos with codespell 2022-12-15 12:24:08 +01:00
detect_prime_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
display_server_x11.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
gl_manager_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_manager_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Load X11 dynamically 2022-12-03 19:23:43 +01:00
vulkan_context_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00