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doc_classes
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
export
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
console_wrapper_windows.cpp
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crash_handler_windows.cpp
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[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
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2023-03-27 12:18:15 +03:00 |
crash_handler_windows.h
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Windows: Remove MSVC define redundant with _MSC_VER
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2023-09-26 11:11:45 +02:00 |
detect.py
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Windows: Remove MSVC define redundant with _MSC_VER
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2023-09-26 11:11:45 +02:00 |
display_server_windows.cpp
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Merge pull request #82031 from bruvzg/borderless_fs
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2023-09-21 14:27:39 +02:00 |
display_server_windows.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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[Windows] Fix not applying NVIDIA profile to new executables
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2023-09-22 20:51:12 +02:00 |
gl_manager_windows_native.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
godot_console.ico
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godot_res_wrap.rc
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godot_res.rc
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godot_windows.cpp
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
godot.ico
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godot.natvis
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joypad_windows.cpp
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Add the ability to get per-platform information for joypads.
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2023-08-02 22:30:30 +02:00 |
joypad_windows.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
key_mapping_windows.cpp
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[Linux/X11] Add some missing keycodes/scancodes.
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2023-03-08 12:13:41 +02:00 |
key_mapping_windows.h
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lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
os_windows.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
os_windows.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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README.md
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SCsub
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
tts_windows.cpp
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[Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 20:13:32 +02:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
vulkan_context_win.cpp
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
vulkan_context_win.h
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wgl_detect_version.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
wgl_detect_version.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
windows_terminal_logger.cpp
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UWP: Remove platform port, needs to be redone from scratch for 4.x
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2023-09-07 15:01:59 +02:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |