godot/thirdparty/glslang/patches/disable-absolute-paths-for-apple-compat.patch

34 lines
1.1 KiB
Diff

diff --git a/thirdparty/glslang/glslang/Include/InfoSink.h b/thirdparty/glslang/glslang/Include/InfoSink.h
index 23f495dc..137ede85 100644
--- a/thirdparty/glslang/glslang/Include/InfoSink.h
+++ b/thirdparty/glslang/glslang/Include/InfoSink.h
@@ -36,7 +36,7 @@
#define _INFOSINK_INCLUDED_
#include "../Include/Common.h"
-#include <filesystem>
+//#include <filesystem>
#include <cmath>
namespace glslang {
@@ -101,14 +101,14 @@ public:
snprintf(locText, maxSize, ":%d", loc.line);
if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) {
- append(std::filesystem::absolute(shaderFileName).string());
+ //append(std::filesystem::absolute(shaderFileName).string());
} else {
std::string location = loc.getStringNameOrNum(false);
- if (absolute) {
- append(std::filesystem::absolute(location).string());
- } else {
+ //if (absolute) {
+ // append(std::filesystem::absolute(location).string());
+ //} else {
append(location);
- }
+ //}
}
append(locText);