godot/modules/gltf
Rémi Verschelde 42ab525aa2
Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d
Disable mesh compression if vertex `position.z` is always 0
2024-04-12 11:16:33 +02:00
..
doc_classes Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
editor GLTF export: Propagate property_list_changed from extensions 2024-04-04 14:06:09 -07:00
extensions Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
structures
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #86144 from jsjtxietian/disable-mesh-compression-for-2d 2024-04-12 11:16:33 +02:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.