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https://github.com/godotengine/godot.git
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511f65214f
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes.
62 lines
2.0 KiB
Python
62 lines
2.0 KiB
Python
#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.drivers_sources, "*.cpp")
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if env['builtin_vulkan']:
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# Use bundled Vulkan headers
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thirdparty_dir = "#thirdparty/vulkan"
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env.Prepend(CPPPATH=[thirdparty_dir + "/include", thirdparty_dir + "/loader"])
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# Build Vulkan loader library
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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loader_sources = [
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"asm_offset.c",
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"cJSON.c",
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"debug_utils.c",
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"dev_ext_trampoline.c",
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"loader.c",
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"murmurhash.c",
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"phys_dev_ext.c",
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"trampoline.c",
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"unknown_ext_chain.c",
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"wsi.c",
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"extension_manual.c",
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]
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if env['platform'] == "windows":
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loader_sources.append("dirent_on_windows.c")
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env_thirdparty.AppendUnique(CPPDEFINES=[
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'VK_USE_PLATFORM_WIN32_KHR',
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'VULKAN_NON_CMAKE_BUILD',
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'WIN32_LEAN_AND_MEAN',
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'API_NAME=\\"%s\\"' % 'Vulkan'
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])
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if not env.msvc: # Windows 7+, missing in mingw headers
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env_thirdparty.AppendUnique(CPPDEFINES=[
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"CM_GETIDLIST_FILTER_CLASS=0x00000200",
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"CM_GETIDLIST_FILTER_PRESENT=0x00000100"
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])
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elif env['platform'] == "osx":
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env_thirdparty.AppendUnique(CPPDEFINES=[
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'VK_USE_PLATFORM_MACOS_MVK',
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'VULKAN_NON_CMAKE_BUILD',
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'SYSCONFDIR=\\"%s\\"' % '/etc',
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'FALLBACK_DATA_DIRS=\\"%s\\"' % '/usr/local/share:/usr/share',
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'FALLBACK_CONFIG_DIRS=\\"%s\\"' % '/etc/xdg'
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])
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elif env['platform'] == "x11":
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env_thirdparty.AppendUnique(CPPDEFINES=[
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'VK_USE_PLATFORM_XLIB_KHR',
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'VULKAN_NON_CMAKE_BUILD',
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'SYSCONFDIR=\\"%s\\"' % '/etc',
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'FALLBACK_DATA_DIRS=\\"%s\\"' % '/usr/local/share:/usr/share',
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'FALLBACK_CONFIG_DIRS=\\"%s\\"' % '/etc/xdg'
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])
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loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources]
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env_thirdparty.add_source_files(env.drivers_sources, loader_sources)
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