godot/platform/iphone
2019-04-06 18:05:05 +02:00
..
export Fix directory check when exporting project 2019-03-06 21:20:18 +09:00
app_delegate.h
app_delegate.mm Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
detect.py Remove unused imports 2019-04-06 18:05:05 +02:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
godot_iphone.cpp
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Disable driver fallback to GLES2 by default 2019-03-05 16:36:46 +01:00
os_iphone.h
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00
semaphore_iphone.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
view_controller.h
view_controller.mm