..
default_theme
Merge pull request #43416 from pycbouh/graph-minimap
2020-12-17 17:34:36 +01:00
animation.cpp
Add animation reset track feature
2020-12-20 12:45:08 +01:00
animation.h
Add animation reset track feature
2020-12-20 12:45:08 +01:00
audio_stream_sample.cpp
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-04 17:03:54 -03:00
audio_stream_sample.h
bit_map.cpp
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
bit_map.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h
environment.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
environment.h
Environment brightness, contrast, saturation restore with color correction.
2020-11-28 07:37:49 -08:00
font.cpp
Font: Fix typo in DynamicFontData compat code
2020-12-18 12:59:52 +01:00
font.h
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
gradient.cpp
Fixup ColorRamp
to Gradient
renames
2020-10-25 18:32:44 +02:00
gradient.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp
Tweak BaseMaterial3D heightmap property hints
2020-12-05 21:43:32 +01:00
material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
mesh.cpp
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
mesh.h
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
packed_scene.h
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
particles_material.cpp
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
particles_material.h
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
physics_material.cpp
Fix hints on PhysicsMaterial bounce/friction.
2020-09-19 18:44:49 -04:00
physics_material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp
polygon_path_finder.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
primitive_meshes.cpp
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
primitive_meshes.h
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
resource_format_text.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
shader.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
shape_2d.cpp
shape_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
shape_3d.cpp
shape_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
skin.cpp
skin.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
sky_material.cpp
Increase dithering in the PhysicalSkyMaterial shader to combat banding
2020-12-09 01:40:58 +01:00
sky_material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
sphere_shape_3d.h
style_box.cpp
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
style_box.h
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
surface_tool.cpp
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
surface_tool.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
syntax_highlighter.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
syntax_highlighter.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
text_file.cpp
text_file.h
text_line.cpp
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
2020-12-06 20:30:59 +02:00
text_line.h
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
2020-12-06 20:30:59 +02:00
text_paragraph.cpp
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
2020-12-06 20:30:59 +02:00
text_paragraph.h
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
2020-12-06 20:30:59 +02:00
texture.cpp
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
texture.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
theme.cpp
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
theme.h
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
tile_set.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
tile_set.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
video_stream.h
visual_shader_nodes.cpp
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
visual_shader_nodes.h
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
visual_shader.cpp
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
visual_shader.h
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
world_2d.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
world_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
world_3d.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
world_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h