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940d629070
Pass `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT` to VMA when using Vulkan 1.3 features. Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
990 lines
44 KiB
C++
990 lines
44 KiB
C++
//
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// Copyright (C) 2014-2015 LunarG, Inc.
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// Copyright (C) 2015-2020 Google, Inc.
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// Copyright (C) 2017 ARM Limited.
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// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// "Builder" is an interface to fully build SPIR-V IR. Allocate one of
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// these to build (a thread safe) internal SPIR-V representation (IR),
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// and then dump it as a binary stream according to the SPIR-V specification.
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//
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// A Builder has a 1:1 relationship with a SPIR-V module.
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//
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#pragma once
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#ifndef SpvBuilder_H
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#define SpvBuilder_H
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#include "Logger.h"
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#include "spirv.hpp"
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#include "spvIR.h"
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namespace spv {
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#include "GLSL.ext.KHR.h"
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#include "NonSemanticShaderDebugInfo100.h"
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}
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#include <algorithm>
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#include <map>
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#include <memory>
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#include <set>
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#include <sstream>
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#include <stack>
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#include <unordered_map>
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#include <map>
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namespace spv {
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typedef enum {
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Spv_1_0 = (1 << 16),
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Spv_1_1 = (1 << 16) | (1 << 8),
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Spv_1_2 = (1 << 16) | (2 << 8),
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Spv_1_3 = (1 << 16) | (3 << 8),
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Spv_1_4 = (1 << 16) | (4 << 8),
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Spv_1_5 = (1 << 16) | (5 << 8),
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} SpvVersion;
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class Builder {
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public:
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Builder(unsigned int spvVersion, unsigned int userNumber, SpvBuildLogger* logger);
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virtual ~Builder();
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static const int maxMatrixSize = 4;
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unsigned int getSpvVersion() const { return spvVersion; }
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void setSource(spv::SourceLanguage lang, int version)
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{
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sourceLang = lang;
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sourceVersion = version;
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}
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spv::Id getStringId(const std::string& str)
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{
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auto sItr = stringIds.find(str);
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if (sItr != stringIds.end())
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return sItr->second;
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spv::Id strId = getUniqueId();
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Instruction* fileString = new Instruction(strId, NoType, OpString);
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const char* file_c_str = str.c_str();
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fileString->addStringOperand(file_c_str);
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strings.push_back(std::unique_ptr<Instruction>(fileString));
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module.mapInstruction(fileString);
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stringIds[file_c_str] = strId;
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return strId;
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}
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spv::Id getMainFileId() const { return mainFileId; }
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// Initialize the main source file name
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void setDebugSourceFile(const std::string& file)
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{
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if (trackDebugInfo) {
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dirtyLineTracker = true;
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mainFileId = getStringId(file);
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currentFileId = mainFileId;
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}
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}
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// Set the debug source location tracker in the builder.
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// The upcoming instructions in basic blocks will be associated to this location.
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void setDebugSourceLocation(int line, const char* filename)
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{
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if (trackDebugInfo) {
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dirtyLineTracker = true;
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if (line != 0) {
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// TODO: This is special handling of some AST nodes having (untracked) line 0.
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// But they should have a valid line number.
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currentLine = line;
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if (filename) {
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currentFileId = getStringId(filename);
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}
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}
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}
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}
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void setSourceText(const std::string& text) { sourceText = text; }
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void addSourceExtension(const char* ext) { sourceExtensions.push_back(ext); }
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void addModuleProcessed(const std::string& p) { moduleProcesses.push_back(p.c_str()); }
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void setEmitSpirvDebugInfo()
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{
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trackDebugInfo = true;
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emitSpirvDebugInfo = true;
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}
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void setEmitNonSemanticShaderDebugInfo(bool emitSourceText)
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{
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trackDebugInfo = true;
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emitNonSemanticShaderDebugInfo = true;
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importNonSemanticShaderDebugInfoInstructions();
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if (emitSourceText) {
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emitNonSemanticShaderDebugSource = emitSourceText;
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}
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}
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void addExtension(const char* ext) { extensions.insert(ext); }
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void removeExtension(const char* ext)
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{
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extensions.erase(ext);
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}
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void addIncorporatedExtension(const char* ext, SpvVersion incorporatedVersion)
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{
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if (getSpvVersion() < static_cast<unsigned>(incorporatedVersion))
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addExtension(ext);
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}
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void promoteIncorporatedExtension(const char* baseExt, const char* promoExt, SpvVersion incorporatedVersion)
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{
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removeExtension(baseExt);
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addIncorporatedExtension(promoExt, incorporatedVersion);
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}
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void addInclude(const std::string& name, const std::string& text)
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{
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spv::Id incId = getStringId(name);
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includeFiles[incId] = &text;
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}
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Id import(const char*);
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void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem)
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{
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addressModel = addr;
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memoryModel = mem;
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}
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void addCapability(spv::Capability cap) { capabilities.insert(cap); }
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// To get a new <id> for anything needing a new one.
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Id getUniqueId() { return ++uniqueId; }
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// To get a set of new <id>s, e.g., for a set of function parameters
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Id getUniqueIds(int numIds)
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{
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Id id = uniqueId + 1;
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uniqueId += numIds;
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return id;
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}
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// For creating new types (will return old type if the requested one was already made).
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Id makeVoidType();
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Id makeBoolType();
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Id makePointer(StorageClass, Id pointee);
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Id makeForwardPointer(StorageClass);
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Id makePointerFromForwardPointer(StorageClass, Id forwardPointerType, Id pointee);
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Id makeIntegerType(int width, bool hasSign); // generic
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Id makeIntType(int width) { return makeIntegerType(width, true); }
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Id makeUintType(int width) { return makeIntegerType(width, false); }
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Id makeFloatType(int width);
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Id makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated = true);
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Id makeStructResultType(Id type0, Id type1);
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Id makeVectorType(Id component, int size);
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Id makeMatrixType(Id component, int cols, int rows);
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Id makeArrayType(Id element, Id sizeId, int stride); // 0 stride means no stride decoration
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Id makeRuntimeArray(Id element);
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Id makeFunctionType(Id returnType, const std::vector<Id>& paramTypes);
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Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
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Id makeSamplerType();
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Id makeSampledImageType(Id imageType);
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Id makeCooperativeMatrixTypeKHR(Id component, Id scope, Id rows, Id cols, Id use);
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Id makeCooperativeMatrixTypeNV(Id component, Id scope, Id rows, Id cols);
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Id makeCooperativeMatrixTypeWithSameShape(Id component, Id otherType);
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Id makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands);
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// SPIR-V NonSemantic Shader DebugInfo Instructions
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struct DebugTypeLoc {
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std::string name {};
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int line {0};
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int column {0};
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};
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std::unordered_map<Id, DebugTypeLoc> debugTypeLocs;
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Id makeDebugInfoNone();
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Id makeBoolDebugType(int const size);
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Id makeIntegerDebugType(int const width, bool const hasSign);
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Id makeFloatDebugType(int const width);
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Id makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType);
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Id makeArrayDebugType(Id const baseType, Id const componentCount);
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Id makeVectorDebugType(Id const baseType, int const componentCount);
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Id makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor = true);
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Id makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc);
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Id makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
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NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType = false);
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Id makePointerDebugType(StorageClass storageClass, Id const baseType);
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Id makeDebugSource(const Id fileName);
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Id makeDebugCompilationUnit();
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Id createDebugGlobalVariable(Id const type, char const*const name, Id const variable);
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Id createDebugLocalVariable(Id type, char const*const name, size_t const argNumber = 0);
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Id makeDebugExpression();
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Id makeDebugDeclare(Id const debugLocalVariable, Id const pointer);
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Id makeDebugValue(Id const debugLocalVariable, Id const value);
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Id makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes);
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Id makeDebugFunction(Function* function, Id nameId, Id funcTypeId);
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Id makeDebugLexicalBlock(uint32_t line);
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std::string unmangleFunctionName(std::string const& name) const;
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void setupDebugFunctionEntry(Function* function, const char* name, int line,
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const std::vector<Id>& paramTypes,
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const std::vector<char const*>& paramNames);
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// accelerationStructureNV type
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Id makeAccelerationStructureType();
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// rayQueryEXT type
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Id makeRayQueryType();
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// hitObjectNV type
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Id makeHitObjectNVType();
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// For querying about types.
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Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
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Id getDerefTypeId(Id resultId) const;
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Op getOpCode(Id id) const { return module.getInstruction(id)->getOpCode(); }
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Op getTypeClass(Id typeId) const { return getOpCode(typeId); }
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Op getMostBasicTypeClass(Id typeId) const;
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int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); }
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int getNumTypeConstituents(Id typeId) const;
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int getNumTypeComponents(Id typeId) const { return getNumTypeConstituents(typeId); }
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Id getScalarTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId, int) const;
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StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
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ImageFormat getImageTypeFormat(Id typeId) const
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{ return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
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Id getResultingAccessChainType() const;
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Id getIdOperand(Id resultId, int idx) { return module.getInstruction(resultId)->getIdOperand(idx); }
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
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bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
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bool isCooperativeMatrix(Id resultId)const { return isCooperativeMatrixType(getTypeId(resultId)); }
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
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bool isBoolType(Id typeId)
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{ return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
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bool isIntType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
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bool isUintType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
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bool isFloatType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat; }
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt ||
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getTypeClass(typeId) == OpTypeBool; }
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
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bool isCooperativeMatrixType(Id typeId)const
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{
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return getTypeClass(typeId) == OpTypeCooperativeMatrixKHR || getTypeClass(typeId) == OpTypeCooperativeMatrixNV;
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}
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bool isAggregateType(Id typeId) const
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{ return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); }
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bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
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bool containsType(Id typeId, Op typeOp, unsigned int width) const;
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bool containsPhysicalStorageBufferOrArray(Id typeId) const;
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bool isConstantOpCode(Op opcode) const;
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bool isSpecConstantOpCode(Op opcode) const;
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bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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bool isSpecConstant(Id resultId) const { return isSpecConstantOpCode(getOpCode(resultId)); }
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unsigned int getConstantScalar(Id resultId) const
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{ return module.getInstruction(resultId)->getImmediateOperand(0); }
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StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
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bool isVariableOpCode(Op opcode) const { return opcode == OpVariable; }
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bool isVariable(Id resultId) const { return isVariableOpCode(getOpCode(resultId)); }
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bool isGlobalStorage(Id resultId) const { return getStorageClass(resultId) != StorageClassFunction; }
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bool isGlobalVariable(Id resultId) const { return isVariable(resultId) && isGlobalStorage(resultId); }
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// See if a resultId is valid for use as an initializer.
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bool isValidInitializer(Id resultId) const { return isConstant(resultId) || isGlobalVariable(resultId); }
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int getScalarTypeWidth(Id typeId) const
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{
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Id scalarTypeId = getScalarTypeId(typeId);
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assert(getTypeClass(scalarTypeId) == OpTypeInt || getTypeClass(scalarTypeId) == OpTypeFloat);
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return module.getInstruction(scalarTypeId)->getImmediateOperand(0);
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}
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int getTypeNumColumns(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeConstituents(typeId);
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}
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int getNumColumns(Id resultId) const { return getTypeNumColumns(getTypeId(resultId)); }
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int getTypeNumRows(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeComponents(getContainedTypeId(typeId));
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}
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int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
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Dim getTypeDimensionality(Id typeId) const
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{
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assert(isImageType(typeId));
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return (Dim)module.getInstruction(typeId)->getImmediateOperand(1);
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}
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Id getImageType(Id resultId) const
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{
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Id typeId = getTypeId(resultId);
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assert(isImageType(typeId) || isSampledImageType(typeId));
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return isSampledImageType(typeId) ? module.getInstruction(typeId)->getIdOperand(0) : typeId;
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}
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bool isArrayedImageType(Id typeId) const
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{
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assert(isImageType(typeId));
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return module.getInstruction(typeId)->getImmediateOperand(3) != 0;
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}
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// For making new constants (will return old constant if the requested one was already made).
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Id makeNullConstant(Id typeId);
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeInt8Constant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
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Id makeUint8Constant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(8), u, specConstant); }
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Id makeInt16Constant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
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Id makeUint16Constant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(16), u, specConstant); }
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Id makeIntConstant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeInt64Constant(long long i, bool specConstant = false)
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{ return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
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Id makeUint64Constant(unsigned long long u, bool specConstant = false)
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{ return makeInt64Constant(makeUintType(64), u, specConstant); }
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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Id makeFloat16Constant(float f16, bool specConstant = false);
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Id makeFpConstant(Id type, double d, bool specConstant = false);
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Id importNonSemanticShaderDebugInfoInstructions();
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// Turn the array of constants into a proper spv constant of the requested type.
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Id makeCompositeConstant(Id type, const std::vector<Id>& comps, bool specConst = false);
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// Methods for adding information outside the CFG.
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Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
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void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
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void addExecutionMode(Function*, ExecutionMode mode, const std::vector<unsigned>& literals);
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void addExecutionModeId(Function*, ExecutionMode mode, const std::vector<Id>& operandIds);
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void addName(Id, const char* name);
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void addMemberName(Id, int member, const char* name);
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void addDecoration(Id, Decoration, int num = -1);
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void addDecoration(Id, Decoration, const char*);
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void addDecoration(Id, Decoration, const std::vector<unsigned>& literals);
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void addDecoration(Id, Decoration, const std::vector<const char*>& strings);
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void addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType);
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void addDecorationId(Id id, Decoration, Id idDecoration);
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void addDecorationId(Id id, Decoration, const std::vector<Id>& operandIds);
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void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
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void addMemberDecoration(Id, unsigned int member, Decoration, const char*);
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void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<unsigned>& literals);
|
|
void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<const char*>& strings);
|
|
|
|
// At the end of what block do the next create*() instructions go?
|
|
// Also reset current last DebugScope and current source line to unknown
|
|
void setBuildPoint(Block* bp) {
|
|
buildPoint = bp;
|
|
// TODO: Technically, change of build point should set line tracker dirty. But we'll have bad line info for
|
|
// branch instructions. Commenting this for now because at least this matches the old behavior.
|
|
dirtyScopeTracker = true;
|
|
}
|
|
Block* getBuildPoint() const { return buildPoint; }
|
|
|
|
// Append an instruction to the end of the current build point.
|
|
// Optionally, additional debug info instructions may also be prepended.
|
|
void addInstruction(std::unique_ptr<Instruction> inst);
|
|
|
|
// Make the entry-point function. The returned pointer is only valid
|
|
// for the lifetime of this builder.
|
|
Function* makeEntryPoint(const char*);
|
|
|
|
// Make a shader-style function, and create its entry block if entry is non-zero.
|
|
// Return the function, pass back the entry.
|
|
// The returned pointer is only valid for the lifetime of this builder.
|
|
Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, LinkageType linkType,
|
|
const std::vector<Id>& paramTypes,
|
|
const std::vector<std::vector<Decoration>>& precisions, Block** entry = nullptr);
|
|
|
|
// Create a return. An 'implicit' return is one not appearing in the source
|
|
// code. In the case of an implicit return, no post-return block is inserted.
|
|
void makeReturn(bool implicit, Id retVal = 0);
|
|
|
|
// Initialize state and generate instructions for new lexical scope
|
|
void enterLexicalBlock(uint32_t line);
|
|
|
|
// Set state and generate instructions to exit current lexical scope
|
|
void leaveLexicalBlock();
|
|
|
|
// Prepare builder for generation of instructions for a function.
|
|
void enterFunction(Function const* function);
|
|
|
|
// Generate all the code needed to finish up a function.
|
|
void leaveFunction();
|
|
|
|
// Create block terminator instruction for certain statements like
|
|
// discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT
|
|
void makeStatementTerminator(spv::Op opcode, const char *name);
|
|
|
|
// Create block terminator instruction for statements that have input operands
|
|
// such as OpEmitMeshTasksEXT
|
|
void makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name);
|
|
|
|
// Create a global or function local or IO variable.
|
|
Id createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name = nullptr,
|
|
Id initializer = NoResult, bool const compilerGenerated = true);
|
|
|
|
// Create an intermediate with an undefined value.
|
|
Id createUndefined(Id type);
|
|
|
|
// Store into an Id and return the l-value
|
|
void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
|
|
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
|
|
|
// Load from an Id and return it
|
|
Id createLoad(Id lValue, spv::Decoration precision,
|
|
spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
|
|
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
|
|
|
// Create an OpAccessChain instruction
|
|
Id createAccessChain(StorageClass, Id base, const std::vector<Id>& offsets);
|
|
|
|
// Create an OpArrayLength instruction
|
|
Id createArrayLength(Id base, unsigned int member);
|
|
|
|
// Create an OpCooperativeMatrixLengthKHR instruction
|
|
Id createCooperativeMatrixLengthKHR(Id type);
|
|
// Create an OpCooperativeMatrixLengthNV instruction
|
|
Id createCooperativeMatrixLengthNV(Id type);
|
|
|
|
// Create an OpCompositeExtract instruction
|
|
Id createCompositeExtract(Id composite, Id typeId, unsigned index);
|
|
Id createCompositeExtract(Id composite, Id typeId, const std::vector<unsigned>& indexes);
|
|
Id createCompositeInsert(Id object, Id composite, Id typeId, unsigned index);
|
|
Id createCompositeInsert(Id object, Id composite, Id typeId, const std::vector<unsigned>& indexes);
|
|
|
|
Id createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex);
|
|
Id createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex);
|
|
|
|
void createNoResultOp(Op);
|
|
void createNoResultOp(Op, Id operand);
|
|
void createNoResultOp(Op, const std::vector<Id>& operands);
|
|
void createNoResultOp(Op, const std::vector<IdImmediate>& operands);
|
|
void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask);
|
|
void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
|
|
Id createUnaryOp(Op, Id typeId, Id operand);
|
|
Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
|
|
Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
|
|
Id createOp(Op, Id typeId, const std::vector<Id>& operands);
|
|
Id createOp(Op, Id typeId, const std::vector<IdImmediate>& operands);
|
|
Id createFunctionCall(spv::Function*, const std::vector<spv::Id>&);
|
|
Id createSpecConstantOp(Op, Id typeId, const std::vector<spv::Id>& operands, const std::vector<unsigned>& literals);
|
|
|
|
// Take an rvalue (source) and a set of channels to extract from it to
|
|
// make a new rvalue, which is returned.
|
|
Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector<unsigned>& channels);
|
|
|
|
// Take a copy of an lvalue (target) and a source of components, and set the
|
|
// source components into the lvalue where the 'channels' say to put them.
|
|
// An updated version of the target is returned.
|
|
// (No true lvalue or stores are used.)
|
|
Id createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector<unsigned>& channels);
|
|
|
|
// If both the id and precision are valid, the id
|
|
// gets tagged with the requested precision.
|
|
// The passed in id is always the returned id, to simplify use patterns.
|
|
Id setPrecision(Id id, Decoration precision)
|
|
{
|
|
if (precision != NoPrecision && id != NoResult)
|
|
addDecoration(id, precision);
|
|
|
|
return id;
|
|
}
|
|
|
|
// Can smear a scalar to a vector for the following forms:
|
|
// - promoteScalar(scalar, vector) // smear scalar to width of vector
|
|
// - promoteScalar(vector, scalar) // smear scalar to width of vector
|
|
// - promoteScalar(pointer, scalar) // smear scalar to width of what pointer points to
|
|
// - promoteScalar(scalar, scalar) // do nothing
|
|
// Other forms are not allowed.
|
|
//
|
|
// Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'.
|
|
// The type of the created vector is a vector of components of the same type as the scalar.
|
|
//
|
|
// Note: One of the arguments will change, with the result coming back that way rather than
|
|
// through the return value.
|
|
void promoteScalar(Decoration precision, Id& left, Id& right);
|
|
|
|
// Make a value by smearing the scalar to fill the type.
|
|
// vectorType should be the correct type for making a vector of scalarVal.
|
|
// (No conversions are done.)
|
|
Id smearScalar(Decoration precision, Id scalarVal, Id vectorType);
|
|
|
|
// Create a call to a built-in function.
|
|
Id createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector<Id>& args);
|
|
|
|
// List of parameters used to create a texture operation
|
|
struct TextureParameters {
|
|
Id sampler;
|
|
Id coords;
|
|
Id bias;
|
|
Id lod;
|
|
Id Dref;
|
|
Id offset;
|
|
Id offsets;
|
|
Id gradX;
|
|
Id gradY;
|
|
Id sample;
|
|
Id component;
|
|
Id texelOut;
|
|
Id lodClamp;
|
|
Id granularity;
|
|
Id coarse;
|
|
bool nonprivate;
|
|
bool volatil;
|
|
};
|
|
|
|
// Select the correct texture operation based on all inputs, and emit the correct instruction
|
|
Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
|
|
bool noImplicit, const TextureParameters&, ImageOperandsMask);
|
|
|
|
// Emit the OpTextureQuery* instruction that was passed in.
|
|
// Figure out the right return value and type, and return it.
|
|
Id createTextureQueryCall(Op, const TextureParameters&, bool isUnsignedResult);
|
|
|
|
Id createSamplePositionCall(Decoration precision, Id, Id);
|
|
|
|
Id createBitFieldExtractCall(Decoration precision, Id, Id, Id, bool isSigned);
|
|
Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id);
|
|
|
|
// Reduction comparison for composites: For equal and not-equal resulting in a scalar.
|
|
Id createCompositeCompare(Decoration precision, Id, Id, bool /* true if for equal, false if for not-equal */);
|
|
|
|
// OpCompositeConstruct
|
|
Id createCompositeConstruct(Id typeId, const std::vector<Id>& constituents);
|
|
|
|
// vector or scalar constructor
|
|
Id createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId);
|
|
|
|
// matrix constructor
|
|
Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id constructee);
|
|
|
|
// Helper to use for building nested control flow with if-then-else.
|
|
class If {
|
|
public:
|
|
If(Id condition, unsigned int ctrl, Builder& builder);
|
|
~If() {}
|
|
|
|
void makeBeginElse();
|
|
void makeEndIf();
|
|
|
|
private:
|
|
If(const If&);
|
|
If& operator=(If&);
|
|
|
|
Builder& builder;
|
|
Id condition;
|
|
unsigned int control;
|
|
Function* function;
|
|
Block* headerBlock;
|
|
Block* thenBlock;
|
|
Block* elseBlock;
|
|
Block* mergeBlock;
|
|
};
|
|
|
|
// Make a switch statement. A switch has 'numSegments' of pieces of code, not containing
|
|
// any case/default labels, all separated by one or more case/default labels. Each possible
|
|
// case value v is a jump to the caseValues[v] segment. The defaultSegment is also in this
|
|
// number space. How to compute the value is given by 'condition', as in switch(condition).
|
|
//
|
|
// The SPIR-V Builder will maintain the stack of post-switch merge blocks for nested switches.
|
|
//
|
|
// Use a defaultSegment < 0 if there is no default segment (to branch to post switch).
|
|
//
|
|
// Returns the right set of basic blocks to start each code segment with, so that the caller's
|
|
// recursion stack can hold the memory for it.
|
|
//
|
|
void makeSwitch(Id condition, unsigned int control, int numSegments, const std::vector<int>& caseValues,
|
|
const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB);
|
|
|
|
// Add a branch to the innermost switch's merge block.
|
|
void addSwitchBreak();
|
|
|
|
// Move to the next code segment, passing in the return argument in makeSwitch()
|
|
void nextSwitchSegment(std::vector<Block*>& segmentBB, int segment);
|
|
|
|
// Finish off the innermost switch.
|
|
void endSwitch(std::vector<Block*>& segmentBB);
|
|
|
|
struct LoopBlocks {
|
|
LoopBlocks(Block& head, Block& body, Block& merge, Block& continue_target) :
|
|
head(head), body(body), merge(merge), continue_target(continue_target) { }
|
|
Block &head, &body, &merge, &continue_target;
|
|
private:
|
|
LoopBlocks();
|
|
LoopBlocks& operator=(const LoopBlocks&) = delete;
|
|
};
|
|
|
|
// Start a new loop and prepare the builder to generate code for it. Until
|
|
// closeLoop() is called for this loop, createLoopContinue() and
|
|
// createLoopExit() will target its corresponding blocks.
|
|
LoopBlocks& makeNewLoop();
|
|
|
|
// Create a new block in the function containing the build point. Memory is
|
|
// owned by the function object.
|
|
Block& makeNewBlock();
|
|
|
|
// Add a branch to the continue_target of the current (innermost) loop.
|
|
void createLoopContinue();
|
|
|
|
// Add an exit (e.g. "break") from the innermost loop that we're currently
|
|
// in.
|
|
void createLoopExit();
|
|
|
|
// Close the innermost loop that you're in
|
|
void closeLoop();
|
|
|
|
//
|
|
// Access chain design for an R-Value vs. L-Value:
|
|
//
|
|
// There is a single access chain the builder is building at
|
|
// any particular time. Such a chain can be used to either to a load or
|
|
// a store, when desired.
|
|
//
|
|
// Expressions can be r-values, l-values, or both, or only r-values:
|
|
// a[b.c].d = .... // l-value
|
|
// ... = a[b.c].d; // r-value, that also looks like an l-value
|
|
// ++a[b.c].d; // r-value and l-value
|
|
// (x + y)[2]; // r-value only, can't possibly be l-value
|
|
//
|
|
// Computing an r-value means generating code. Hence,
|
|
// r-values should only be computed when they are needed, not speculatively.
|
|
//
|
|
// Computing an l-value means saving away information for later use in the compiler,
|
|
// no code is generated until the l-value is later dereferenced. It is okay
|
|
// to speculatively generate an l-value, just not okay to speculatively dereference it.
|
|
//
|
|
// The base of the access chain (the left-most variable or expression
|
|
// from which everything is based) can be set either as an l-value
|
|
// or as an r-value. Most efficient would be to set an l-value if one
|
|
// is available. If an expression was evaluated, the resulting r-value
|
|
// can be set as the chain base.
|
|
//
|
|
// The users of this single access chain can save and restore if they
|
|
// want to nest or manage multiple chains.
|
|
//
|
|
|
|
struct AccessChain {
|
|
Id base; // for l-values, pointer to the base object, for r-values, the base object
|
|
std::vector<Id> indexChain;
|
|
Id instr; // cache the instruction that generates this access chain
|
|
std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
|
|
Id component; // a dynamic component index, can coexist with a swizzle,
|
|
// done after the swizzle, NoResult if not present
|
|
Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied;
|
|
// NoType unless a swizzle or component is present
|
|
bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
|
|
unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment.
|
|
// Only tracks base and (optional) component selection alignment.
|
|
|
|
// Accumulate whether anything in the chain of structures has coherent decorations.
|
|
struct CoherentFlags {
|
|
CoherentFlags() { clear(); }
|
|
bool isVolatile() const { return volatil; }
|
|
bool isNonUniform() const { return nonUniform; }
|
|
bool anyCoherent() const {
|
|
return coherent || devicecoherent || queuefamilycoherent || workgroupcoherent ||
|
|
subgroupcoherent || shadercallcoherent;
|
|
}
|
|
|
|
unsigned coherent : 1;
|
|
unsigned devicecoherent : 1;
|
|
unsigned queuefamilycoherent : 1;
|
|
unsigned workgroupcoherent : 1;
|
|
unsigned subgroupcoherent : 1;
|
|
unsigned shadercallcoherent : 1;
|
|
unsigned nonprivate : 1;
|
|
unsigned volatil : 1;
|
|
unsigned isImage : 1;
|
|
unsigned nonUniform : 1;
|
|
|
|
void clear() {
|
|
coherent = 0;
|
|
devicecoherent = 0;
|
|
queuefamilycoherent = 0;
|
|
workgroupcoherent = 0;
|
|
subgroupcoherent = 0;
|
|
shadercallcoherent = 0;
|
|
nonprivate = 0;
|
|
volatil = 0;
|
|
isImage = 0;
|
|
nonUniform = 0;
|
|
}
|
|
|
|
CoherentFlags operator |=(const CoherentFlags &other) {
|
|
coherent |= other.coherent;
|
|
devicecoherent |= other.devicecoherent;
|
|
queuefamilycoherent |= other.queuefamilycoherent;
|
|
workgroupcoherent |= other.workgroupcoherent;
|
|
subgroupcoherent |= other.subgroupcoherent;
|
|
shadercallcoherent |= other.shadercallcoherent;
|
|
nonprivate |= other.nonprivate;
|
|
volatil |= other.volatil;
|
|
isImage |= other.isImage;
|
|
nonUniform |= other.nonUniform;
|
|
return *this;
|
|
}
|
|
};
|
|
CoherentFlags coherentFlags;
|
|
};
|
|
|
|
//
|
|
// the SPIR-V builder maintains a single active chain that
|
|
// the following methods operate on
|
|
//
|
|
|
|
// for external save and restore
|
|
AccessChain getAccessChain() { return accessChain; }
|
|
void setAccessChain(AccessChain newChain) { accessChain = newChain; }
|
|
|
|
// clear accessChain
|
|
void clearAccessChain();
|
|
|
|
// set new base as an l-value base
|
|
void setAccessChainLValue(Id lValue)
|
|
{
|
|
assert(isPointer(lValue));
|
|
accessChain.base = lValue;
|
|
}
|
|
|
|
// set new base value as an r-value
|
|
void setAccessChainRValue(Id rValue)
|
|
{
|
|
accessChain.isRValue = true;
|
|
accessChain.base = rValue;
|
|
}
|
|
|
|
// push offset onto the end of the chain
|
|
void accessChainPush(Id offset, AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
|
|
{
|
|
accessChain.indexChain.push_back(offset);
|
|
accessChain.coherentFlags |= coherentFlags;
|
|
accessChain.alignment |= alignment;
|
|
}
|
|
|
|
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
|
|
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
|
|
AccessChain::CoherentFlags coherentFlags, unsigned int alignment);
|
|
|
|
// push a dynamic component selection onto the access chain, only applicable with a
|
|
// non-trivial swizzle or no swizzle
|
|
void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags,
|
|
unsigned int alignment)
|
|
{
|
|
if (accessChain.swizzle.size() != 1) {
|
|
accessChain.component = component;
|
|
if (accessChain.preSwizzleBaseType == NoType)
|
|
accessChain.preSwizzleBaseType = preSwizzleBaseType;
|
|
}
|
|
accessChain.coherentFlags |= coherentFlags;
|
|
accessChain.alignment |= alignment;
|
|
}
|
|
|
|
// use accessChain and swizzle to store value
|
|
void accessChainStore(Id rvalue, Decoration nonUniform,
|
|
spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
|
|
spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
|
|
|
// use accessChain and swizzle to load an r-value
|
|
Id accessChainLoad(Decoration precision, Decoration l_nonUniform, Decoration r_nonUniform, Id ResultType,
|
|
spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax,
|
|
unsigned int alignment = 0);
|
|
|
|
// Return whether or not the access chain can be represented in SPIR-V
|
|
// as an l-value.
|
|
// E.g., a[3].yx cannot be, while a[3].y and a[3].y[x] can be.
|
|
bool isSpvLvalue() const { return accessChain.swizzle.size() <= 1; }
|
|
|
|
// get the direct pointer for an l-value
|
|
Id accessChainGetLValue();
|
|
|
|
// Get the inferred SPIR-V type of the result of the current access chain,
|
|
// based on the type of the base and the chain of dereferences.
|
|
Id accessChainGetInferredType();
|
|
|
|
// Add capabilities, extensions, remove unneeded decorations, etc.,
|
|
// based on the resulting SPIR-V.
|
|
void postProcess(bool compileOnly);
|
|
|
|
// Prune unreachable blocks in the CFG and remove unneeded decorations.
|
|
void postProcessCFG();
|
|
|
|
// Add capabilities, extensions based on instructions in the module.
|
|
void postProcessFeatures();
|
|
// Hook to visit each instruction in a block in a function
|
|
void postProcess(Instruction&);
|
|
// Hook to visit each non-32-bit sized float/int operation in a block.
|
|
void postProcessType(const Instruction&, spv::Id typeId);
|
|
|
|
void dump(std::vector<unsigned int>&) const;
|
|
|
|
void createBranch(Block* block);
|
|
void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
|
|
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
|
|
const std::vector<unsigned int>& operands);
|
|
|
|
// Sets to generate opcode for specialization constants.
|
|
void setToSpecConstCodeGenMode() { generatingOpCodeForSpecConst = true; }
|
|
// Sets to generate opcode for non-specialization constants (normal mode).
|
|
void setToNormalCodeGenMode() { generatingOpCodeForSpecConst = false; }
|
|
// Check if the builder is generating code for spec constants.
|
|
bool isInSpecConstCodeGenMode() { return generatingOpCodeForSpecConst; }
|
|
|
|
protected:
|
|
Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
|
|
Id makeInt64Constant(Id typeId, unsigned long long value, bool specConstant);
|
|
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value);
|
|
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2);
|
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Id findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps);
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Id findStructConstant(Id typeId, const std::vector<Id>& comps);
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Id collapseAccessChain();
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void remapDynamicSwizzle();
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void transferAccessChainSwizzle(bool dynamic);
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void simplifyAccessChainSwizzle();
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void createAndSetNoPredecessorBlock(const char*);
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void createSelectionMerge(Block* mergeBlock, unsigned int control);
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void dumpSourceInstructions(std::vector<unsigned int>&) const;
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void dumpSourceInstructions(const spv::Id fileId, const std::string& text, std::vector<unsigned int>&) const;
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void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
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void dumpModuleProcesses(std::vector<unsigned int>&) const;
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spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
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const;
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unsigned int spvVersion; // the version of SPIR-V to emit in the header
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SourceLanguage sourceLang;
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int sourceVersion;
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spv::Id nonSemanticShaderCompilationUnitId {0};
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spv::Id nonSemanticShaderDebugInfo {0};
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spv::Id debugInfoNone {0};
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spv::Id debugExpression {0}; // Debug expression with zero operations.
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std::string sourceText;
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// True if an new OpLine/OpDebugLine may need to be inserted. Either:
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// 1. The current debug location changed
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// 2. The current build point changed
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bool dirtyLineTracker;
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int currentLine = 0;
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// OpString id of the current file name. Always 0 if debug info is off.
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spv::Id currentFileId = 0;
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// OpString id of the main file name. Always 0 if debug info is off.
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spv::Id mainFileId = 0;
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// True if an new OpDebugScope may need to be inserted. Either:
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// 1. A new lexical block is pushed
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// 2. The current build point changed
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bool dirtyScopeTracker;
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std::stack<spv::Id> currentDebugScopeId;
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// This flag toggles tracking of debug info while building the SPIR-V.
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bool trackDebugInfo = false;
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// This flag toggles emission of SPIR-V debug instructions, like OpLine and OpSource.
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bool emitSpirvDebugInfo = false;
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// This flag toggles emission of Non-Semantic Debug extension debug instructions.
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bool emitNonSemanticShaderDebugInfo = false;
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bool restoreNonSemanticShaderDebugInfo = false;
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bool emitNonSemanticShaderDebugSource = false;
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std::set<std::string> extensions;
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std::vector<const char*> sourceExtensions;
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std::vector<const char*> moduleProcesses;
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AddressingModel addressModel;
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MemoryModel memoryModel;
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std::set<spv::Capability> capabilities;
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int builderNumber;
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Module module;
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Block* buildPoint;
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Id uniqueId;
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Function* entryPointFunction;
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bool generatingOpCodeForSpecConst;
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AccessChain accessChain;
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// special blocks of instructions for output
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std::vector<std::unique_ptr<Instruction> > strings;
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std::vector<std::unique_ptr<Instruction> > imports;
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std::vector<std::unique_ptr<Instruction> > entryPoints;
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std::vector<std::unique_ptr<Instruction> > executionModes;
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std::vector<std::unique_ptr<Instruction> > names;
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std::vector<std::unique_ptr<Instruction> > decorations;
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std::vector<std::unique_ptr<Instruction> > constantsTypesGlobals;
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std::vector<std::unique_ptr<Instruction> > externals;
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std::vector<std::unique_ptr<Function> > functions;
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// not output, internally used for quick & dirty canonical (unique) creation
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// map type opcodes to constant inst.
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants;
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// map struct-id to constant instructions
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
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// map type opcodes to type instructions
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
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// map type opcodes to debug type instructions
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std::unordered_map<unsigned int, std::vector<Instruction*>> groupedDebugTypes;
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// list of OpConstantNull instructions
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std::vector<Instruction*> nullConstants;
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// stack of switches
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std::stack<Block*> switchMerges;
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// Our loop stack.
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std::stack<LoopBlocks> loops;
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// map from strings to their string ids
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std::unordered_map<std::string, spv::Id> stringIds;
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// map from include file name ids to their contents
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std::map<spv::Id, const std::string*> includeFiles;
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// map from core id to debug id
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std::map <spv::Id, spv::Id> debugId;
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// map from file name string id to DebugSource id
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std::unordered_map<spv::Id, spv::Id> debugSourceId;
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// The stream for outputting warnings and errors.
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SpvBuildLogger* logger;
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}; // end Builder class
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}; // end spv namespace
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#endif // SpvBuilder_H
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