.. |
area_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
area_3d.h
|
|
|
audio_listener_3d.cpp
|
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
|
2021-09-16 17:51:51 -04:00 |
audio_listener_3d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
audio_stream_player_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
audio_stream_player_3d.h
|
Remove unused out_of_range_mode property from AudioStreamPlayer3D
|
2021-09-17 20:18:38 +02:00 |
bone_attachment_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
bone_attachment_3d.h
|
Remove REST transform influence in skeleton bones
|
2021-10-13 14:51:29 -03:00 |
camera_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
camera_3d.h
|
Fix missing argument names in bindings
|
2021-10-09 00:20:10 +02:00 |
collision_object_3d.cpp
|
Change the unreacheable return value of shape_find_owner()
|
2021-10-21 15:02:28 +03:00 |
collision_object_3d.h
|
|
|
collision_polygon_3d.cpp
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
collision_polygon_3d.h
|
|
|
collision_shape_3d.cpp
|
Clarify RigidDynamicBody modes
|
2021-09-16 16:03:48 -07:00 |
collision_shape_3d.h
|
|
|
cpu_particles_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
cpu_particles_3d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
decal.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
decal.h
|
|
|
gpu_particles_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
gpu_particles_3d.h
|
|
|
gpu_particles_collision_3d.cpp
|
Fix some LGTM errors of "Multiplication result converted to larger type"
|
2021-10-12 00:17:27 -05:00 |
gpu_particles_collision_3d.h
|
|
|
importer_mesh_instance_3d.cpp
|
GLTF for game templates.
|
2021-10-03 12:37:52 -07:00 |
importer_mesh_instance_3d.h
|
GLTF for game templates.
|
2021-10-03 12:37:52 -07:00 |
joint_3d.cpp
|
Rename Joint2D and Joint3D files for consistency
|
2021-10-01 12:00:32 -07:00 |
joint_3d.h
|
Rename Joint2D and Joint3D files for consistency
|
2021-10-01 12:00:32 -07:00 |
light_3d.cpp
|
Merge pull request #54084 from reduz/node3d-rotation-options
|
2021-10-25 20:42:45 +02:00 |
light_3d.h
|
Only show relevant properties in the DirectionalLight3D inspector
|
2021-10-25 18:31:41 +02:00 |
lightmap_gi.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
lightmap_gi.h
|
|
|
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
|
|
mesh_instance_3d.cpp
|
Implement Animation Blend Shape Tracks
|
2021-10-16 08:36:05 -03:00 |
mesh_instance_3d.h
|
Implement Animation Blend Shape Tracks
|
2021-10-16 08:36:05 -03:00 |
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_agent_3d.cpp
|
Improved readability for failing error conditions
|
2021-10-08 17:29:25 -04:00 |
navigation_agent_3d.h
|
|
|
navigation_obstacle_3d.cpp
|
|
|
navigation_obstacle_3d.h
|
|
|
navigation_region_3d.cpp
|
Improved readability for failing error conditions
|
2021-10-08 17:29:25 -04:00 |
navigation_region_3d.h
|
|
|
node_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
node_3d.h
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
occluder_instance_3d.cpp
|
|
|
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
path_3d.h
|
|
|
physics_body_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
physics_body_3d.h
|
Fix physics glitch with TileMap moving platforms
|
2021-10-04 12:27:42 -07:00 |
position_3d.cpp
|
|
|
position_3d.h
|
|
|
proximity_group_3d.cpp
|
Use loop instead of recursion when clearing proximity groups
|
2021-10-07 16:31:47 +08:00 |
proximity_group_3d.h
|
|
|
ray_cast_3d.cpp
|
|
|
ray_cast_3d.h
|
|
|
reflection_probe.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
reflection_probe.h
|
|
|
remote_transform_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
remote_transform_3d.h
|
|
|
SCsub
|
|
|
skeleton_3d.cpp
|
Fixed animation insertion in SkeletonEditor
|
2021-10-23 16:50:00 +09:00 |
skeleton_3d.h
|
get rid set_bone_pose and fix some function in SkeletonEditor
|
2021-10-15 02:41:17 +09:00 |
skeleton_ik_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
skeleton_ik_3d.h
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
soft_dynamic_body_3d.cpp
|
Fix SoftDynamicBody3D crash when setting disable mode
|
2021-10-21 08:56:12 -07:00 |
soft_dynamic_body_3d.h
|
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
|
2021-10-20 10:57:08 -07:00 |
spring_arm_3d.cpp
|
Remove ClippedCamera3D
|
2021-10-04 10:46:49 -03:00 |
spring_arm_3d.h
|
|
|
sprite_3d.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
sprite_3d.h
|
Remove unimplemented methods
|
2021-10-21 18:44:25 +01:00 |
vehicle_body_3d.cpp
|
no limit of negative value for engine_force (VehicleBody class)
|
2021-10-08 22:25:50 +05:30 |
vehicle_body_3d.h
|
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
2021-09-16 09:55:20 -07:00 |
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
|
|
visible_on_screen_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
|
|
visual_instance_3d.h
|
|
|
voxel_gi.cpp
|
Replace references to VisualServer in code comments with RenderingServer
|
2021-10-07 15:49:41 +02:00 |
voxel_gi.h
|
|
|
voxelizer.cpp
|
Merge pull request #53525 from Calinou/comments-replace-visual-server
|
2021-10-07 17:06:27 +02:00 |
voxelizer.h
|
|
|
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_nodes.cpp
|
Refactored Node3D rotation modes
|
2021-10-25 14:34:00 -03:00 |
xr_nodes.h
|
Rework XR positional trackers
|
2021-10-17 12:12:20 +11:00 |