godot/scene/3d
2021-10-25 20:42:45 +02:00
..
area_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
area_3d.h
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Change the unreacheable return value of shape_find_owner() 2021-10-21 15:02:28 +03:00
collision_object_3d.h
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
cpu_particles_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
decal.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
decal.h
gpu_particles_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Merge pull request #54084 from reduz/node3d-rotation-options 2021-10-25 20:42:45 +02:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h
node_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h
physics_body_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
physics_body_3d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
proximity_group_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
reflection_probe.h
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp Remove ClippedCamera3D 2021-10-04 10:46:49 -03:00
spring_arm_3d.h
sprite_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp no limit of negative value for engine_force (VehicleBody class) 2021-10-08 22:25:50 +05:30
vehicle_body_3d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
voxel_gi.h
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00