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d976003b16
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0. |
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.. | ||
shaders | ||
effects_rd.cpp | ||
effects_rd.h | ||
light_cluster_builder.cpp | ||
light_cluster_builder.h | ||
pipeline_cache_rd.cpp | ||
pipeline_cache_rd.h | ||
renderer_canvas_render_rd.cpp | ||
renderer_canvas_render_rd.h | ||
renderer_compositor_rd.cpp | ||
renderer_compositor_rd.h | ||
renderer_scene_render_forward.cpp | ||
renderer_scene_render_forward.h | ||
renderer_scene_render_rd.cpp | ||
renderer_scene_render_rd.h | ||
renderer_storage_rd.cpp | ||
renderer_storage_rd.h | ||
SCsub | ||
shader_compiler_rd.cpp | ||
shader_compiler_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |