godot/scene
PouleyKetchoupp d9720d4395 Fix CharacterBody motion with RayShape
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.

Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00
..
2d Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
3d Fix CharacterBody motion with RayShape 2021-08-24 17:34:55 -07:00
animation Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
audio Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Make RichTextLabel honour default cursor shape property 2021-08-24 22:07:42 +08:00
main Merge pull request #52000 from lyuma/set_editable_instance 2021-08-24 08:31:34 -03:00
resources Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
register_scene_types.cpp Restore RayShape as a regular shape type 2021-08-24 16:03:05 -07:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub