godot/doc/classes/CapsuleShape3D.xml
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00

25 lines
701 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape3D" inherits="Shape3D" version="4.0">
<brief_description>
Capsule shape for collisions.
</brief_description>
<description>
Capsule shape for collisions.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The capsule's radius.
</member>
</members>
<constants>
</constants>
</class>