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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
/**************************************************************************/
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/* marshalls.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef MARSHALLS_H
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#define MARSHALLS_H
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#include "core/math/math_defs.h"
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#include "core/object/ref_counted.h"
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#include "core/typedefs.h"
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#include "core/variant/variant.h"
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// uintr_t is only for pairing with real_t, and we only need it in here.
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#ifdef REAL_T_IS_DOUBLE
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typedef uint64_t uintr_t;
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#else
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typedef uint32_t uintr_t;
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#endif
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/**
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* Miscellaneous helpers for marshalling data types, and encoding
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* in an endian independent way
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*/
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union MarshallFloat {
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uint32_t i; ///< int
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float f; ///< float
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};
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union MarshallDouble {
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uint64_t l; ///< long long
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double d; ///< double
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};
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// Behaves like one of the above, depending on compilation setting.
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union MarshallReal {
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uintr_t i;
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real_t r;
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};
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static inline unsigned int encode_uint16(uint16_t p_uint, uint8_t *p_arr) {
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for (int i = 0; i < 2; i++) {
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*p_arr = p_uint & 0xFF;
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p_arr++;
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p_uint >>= 8;
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}
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return sizeof(uint16_t);
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}
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static inline unsigned int encode_uint32(uint32_t p_uint, uint8_t *p_arr) {
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for (int i = 0; i < 4; i++) {
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*p_arr = p_uint & 0xFF;
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p_arr++;
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p_uint >>= 8;
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}
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return sizeof(uint32_t);
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}
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static inline unsigned int encode_float(float p_float, uint8_t *p_arr) {
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MarshallFloat mf;
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mf.f = p_float;
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encode_uint32(mf.i, p_arr);
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return sizeof(uint32_t);
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}
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static inline unsigned int encode_uint64(uint64_t p_uint, uint8_t *p_arr) {
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for (int i = 0; i < 8; i++) {
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*p_arr = p_uint & 0xFF;
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p_arr++;
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p_uint >>= 8;
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}
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return sizeof(uint64_t);
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}
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static inline unsigned int encode_double(double p_double, uint8_t *p_arr) {
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MarshallDouble md;
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md.d = p_double;
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encode_uint64(md.l, p_arr);
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return sizeof(uint64_t);
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}
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static inline unsigned int encode_uintr(uintr_t p_uint, uint8_t *p_arr) {
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for (size_t i = 0; i < sizeof(uintr_t); i++) {
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*p_arr = p_uint & 0xFF;
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p_arr++;
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p_uint >>= 8;
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}
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return sizeof(uintr_t);
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}
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static inline unsigned int encode_real(real_t p_real, uint8_t *p_arr) {
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MarshallReal mr;
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mr.r = p_real;
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encode_uintr(mr.i, p_arr);
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return sizeof(uintr_t);
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}
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static inline int encode_cstring(const char *p_string, uint8_t *p_data) {
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int len = 0;
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while (*p_string) {
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if (p_data) {
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*p_data = (uint8_t)*p_string;
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p_data++;
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}
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p_string++;
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len++;
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}
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if (p_data) {
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*p_data = 0;
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}
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return len + 1;
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}
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static inline uint16_t decode_uint16(const uint8_t *p_arr) {
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uint16_t u = 0;
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for (int i = 0; i < 2; i++) {
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uint16_t b = *p_arr;
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b <<= (i * 8);
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u |= b;
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p_arr++;
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}
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return u;
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}
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static inline uint32_t decode_uint32(const uint8_t *p_arr) {
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uint32_t u = 0;
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for (int i = 0; i < 4; i++) {
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uint32_t b = *p_arr;
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b <<= (i * 8);
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u |= b;
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p_arr++;
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}
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return u;
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}
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static inline float decode_float(const uint8_t *p_arr) {
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MarshallFloat mf;
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mf.i = decode_uint32(p_arr);
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return mf.f;
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}
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static inline uint64_t decode_uint64(const uint8_t *p_arr) {
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uint64_t u = 0;
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for (int i = 0; i < 8; i++) {
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uint64_t b = (*p_arr) & 0xFF;
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b <<= (i * 8);
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u |= b;
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p_arr++;
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}
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return u;
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}
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static inline double decode_double(const uint8_t *p_arr) {
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MarshallDouble md;
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md.l = decode_uint64(p_arr);
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return md.d;
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}
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class EncodedObjectAsID : public RefCounted {
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GDCLASS(EncodedObjectAsID, RefCounted);
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ObjectID id;
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protected:
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static void _bind_methods();
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public:
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void set_object_id(ObjectID p_id);
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ObjectID get_object_id() const;
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EncodedObjectAsID() {}
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};
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Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
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Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
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Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
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#endif // MARSHALLS_H
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