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Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
.github Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
core Merge pull request #71649 from raulsntos/array-indexer 2023-01-19 19:33:05 +01:00
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drivers Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
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platform [GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
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servers Merge pull request #71447 from peastman/normals 2023-01-19 19:33:54 +01:00
tests Merge pull request #71598 from bruvzg/gdscript_bidi_override 2023-01-19 19:33:18 +01:00
thirdparty zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-07 13:03:06 +01:00
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CHANGELOG.md Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-07 13:03:06 +01:00
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gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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methods.py Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
platform_methods.py
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct SCons: Fix feature build profile being parsed too late 2023-01-16 12:22:27 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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