mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
7119d355eb
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
172 lines
7.4 KiB
C++
172 lines
7.4 KiB
C++
/*************************************************************************/
|
|
/* world_environment.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "world_environment.h"
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "scene/main/window.h"
|
|
|
|
void WorldEnvironment::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case Node3D::NOTIFICATION_ENTER_WORLD:
|
|
case Node3D::NOTIFICATION_ENTER_TREE: {
|
|
if (environment.is_valid()) {
|
|
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
_update_current_environment();
|
|
}
|
|
|
|
if (camera_effects.is_valid()) {
|
|
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
_update_current_camera_effects();
|
|
}
|
|
} break;
|
|
|
|
case Node3D::NOTIFICATION_EXIT_WORLD:
|
|
case Node3D::NOTIFICATION_EXIT_TREE: {
|
|
if (environment.is_valid()) {
|
|
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
_update_current_environment();
|
|
}
|
|
|
|
if (camera_effects.is_valid()) {
|
|
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
_update_current_camera_effects();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void WorldEnvironment::_update_current_environment() {
|
|
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
|
|
|
|
if (first) {
|
|
get_viewport()->find_world_3d()->set_environment(first->environment);
|
|
} else {
|
|
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
|
|
}
|
|
get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
|
|
}
|
|
|
|
void WorldEnvironment::_update_current_camera_effects() {
|
|
WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
|
|
if (first) {
|
|
get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
|
|
} else {
|
|
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
|
|
}
|
|
|
|
get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
|
|
}
|
|
|
|
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
|
|
if (environment == p_environment) {
|
|
return;
|
|
}
|
|
if (is_inside_tree() && environment.is_valid()) {
|
|
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
}
|
|
|
|
environment = p_environment;
|
|
|
|
if (is_inside_tree() && environment.is_valid()) {
|
|
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
}
|
|
|
|
if (is_inside_tree()) {
|
|
_update_current_environment();
|
|
} else {
|
|
update_configuration_warnings();
|
|
}
|
|
}
|
|
|
|
Ref<Environment> WorldEnvironment::get_environment() const {
|
|
return environment;
|
|
}
|
|
|
|
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
|
|
if (camera_effects == p_camera_effects) {
|
|
return;
|
|
}
|
|
|
|
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
|
|
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
}
|
|
|
|
camera_effects = p_camera_effects;
|
|
if (is_inside_tree() && camera_effects.is_valid()) {
|
|
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
|
|
}
|
|
|
|
if (is_inside_tree()) {
|
|
_update_current_camera_effects();
|
|
} else {
|
|
update_configuration_warnings();
|
|
}
|
|
}
|
|
|
|
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
|
|
return camera_effects;
|
|
}
|
|
|
|
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
if (!environment.is_valid() && !camera_effects.is_valid()) {
|
|
warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
|
|
}
|
|
|
|
if (!is_inside_tree()) {
|
|
return warnings;
|
|
}
|
|
|
|
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
|
|
warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
|
|
}
|
|
|
|
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
|
|
warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void WorldEnvironment::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment);
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
|
|
|
|
ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
|
|
ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
|
|
}
|
|
|
|
WorldEnvironment::WorldEnvironment() {
|
|
}
|