mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
066ca97690
Adds SCons options to disable Brotli and Graphite. Adds option categories to the build profiles editor. Adds options default state to the build profiles editor. Adds Text Server related options to the build profiles editor. Fix misplaced OpenGL/Vulkan SCons options.
69 lines
2.1 KiB
Python
69 lines
2.1 KiB
Python
supported_platforms = ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"]
|
|
|
|
|
|
def can_build(env, platform):
|
|
return not env["arch"].startswith("rv")
|
|
|
|
|
|
def get_opts(platform):
|
|
from SCons.Variables import BoolVariable, PathVariable
|
|
|
|
default_mono_static = platform in ["ios", "javascript"]
|
|
default_mono_bundles_zlib = platform in ["javascript"]
|
|
|
|
return [
|
|
PathVariable(
|
|
"mono_prefix",
|
|
"Path to the Mono installation directory for the target platform and architecture",
|
|
"",
|
|
PathVariable.PathAccept,
|
|
),
|
|
PathVariable(
|
|
"mono_bcl",
|
|
"Path to a custom Mono BCL (Base Class Library) directory for the target platform",
|
|
"",
|
|
PathVariable.PathAccept,
|
|
),
|
|
BoolVariable("mono_static", "Statically link Mono", default_mono_static),
|
|
BoolVariable("mono_glue", "Build with the Mono glue sources", True),
|
|
BoolVariable("build_cil", "Build C# solutions", True),
|
|
BoolVariable(
|
|
"copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True
|
|
),
|
|
BoolVariable(
|
|
"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
|
|
),
|
|
]
|
|
|
|
|
|
def configure(env):
|
|
platform = env["platform"]
|
|
|
|
if platform not in supported_platforms:
|
|
raise RuntimeError("This module does not currently support building for this platform")
|
|
|
|
env.add_module_version_string("mono")
|
|
|
|
if env["mono_bundles_zlib"]:
|
|
# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
|
|
print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
|
|
env["builtin_zlib"] = False
|
|
thirdparty_zlib_dir = "#thirdparty/zlib/"
|
|
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
"CSharpScript",
|
|
"GodotSharp",
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return "doc_classes"
|
|
|
|
|
|
def is_enabled():
|
|
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
|
|
return False
|