godot/platform/javascript/emscripten_helpers.py
Fabio Alessandrelli d8bd54fbf2 [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00

102 lines
3.5 KiB
Python

import os
from SCons.Util import WhereIs
def run_closure_compiler(target, source, env, for_signature):
closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
cmd = [WhereIs("node"), closure_bin]
cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
for f in env["JSEXTERNS"]:
cmd.extend(["--externs", f.get_abspath()])
for f in source:
cmd.extend(["--js", f.get_abspath()])
cmd.extend(["--js_output_file", target[0].get_abspath()])
return " ".join(cmd)
def get_build_version():
import version
name = "custom_build"
if os.getenv("BUILD_NAME") != None:
name = os.getenv("BUILD_NAME")
return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name)
def create_engine_file(env, target, source, externs):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
return env.Textfile(target, [env.File(s) for s in source])
def create_template_zip(env, js, wasm, extra):
binary_name = "godot.tools" if env["tools"] else "godot"
zip_dir = env.Dir("#bin/.javascript_zip")
in_files = [
js,
wasm,
"#platform/javascript/js/libs/audio.worklet.js",
]
out_files = [
zip_dir.File(binary_name + ".js"),
zip_dir.File(binary_name + ".wasm"),
zip_dir.File(binary_name + ".audio.worklet.js"),
]
# GDNative/Threads specific
if env["gdnative_enabled"]:
in_files.append(extra) # Runtime
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
elif env["threads_enabled"]:
in_files.append(extra) # Worker
out_files.append(zip_dir.File(binary_name + ".worker.js"))
service_worker = "#misc/dist/html/service-worker.js"
if env["tools"]:
# HTML
html = "#misc/dist/html/editor.html"
subst_dict = {"@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine"}
html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
in_files.append(html)
out_files.append(zip_dir.File(binary_name + ".html"))
# And logo/favicon
in_files.append("#misc/dist/html/logo.svg")
out_files.append(zip_dir.File("logo.svg"))
in_files.append("#icon.png")
out_files.append(zip_dir.File("favicon.png"))
# PWA
service_worker = env.Substfile(
target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
)
in_files.append(service_worker)
out_files.append(zip_dir.File("service.worker.js"))
in_files.append("#misc/dist/html/manifest.json")
out_files.append(zip_dir.File("manifest.json"))
in_files.append("#misc/dist/html/offline.html")
out_files.append(zip_dir.File("offline.html"))
else:
# HTML
in_files.append("#misc/dist/html/full-size.html")
out_files.append(zip_dir.File(binary_name + ".html"))
zip_files = env.InstallAs(out_files, in_files)
env.Zip(
"#bin/godot",
zip_files,
ZIPROOT=zip_dir,
ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
ZIPCOMSTR="Archiving $SOURCES as $TARGET",
)
def add_js_libraries(env, libraries):
env.Append(JS_LIBS=env.File(libraries))
def add_js_pre(env, js_pre):
env.Append(JS_PRE=env.File(js_pre))
def add_js_externs(env, externs):
env.Append(JS_EXTERNS=env.File(externs))