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41021b07be
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet. |
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.. | ||
forward_id_storage.cpp | ||
forward_id_storage.h | ||
light_storage.cpp | ||
light_storage.h | ||
material_storage.cpp | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
particles_storage.cpp | ||
particles_storage.h | ||
render_buffer_custom_data_rd.h | ||
render_scene_buffers_rd.cpp | ||
render_scene_buffers_rd.h | ||
render_scene_data_rd.cpp | ||
render_scene_data_rd.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h |