godot/servers/rendering/renderer_rd/storage_rd
clayjohn 41021b07be Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
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forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Fix double get_singleton() 2022-12-20 14:26:15 -05:00
light_storage.h
material_storage.cpp
material_storage.h
mesh_storage.cpp Merge pull request #70091 from clayjohn/bone-aabbs 2022-12-17 12:32:32 +01:00
mesh_storage.h
particles_storage.cpp Ensure that particles are processed at least once before being used 2022-12-21 14:06:05 -07:00
particles_storage.h Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp
render_scene_buffers_rd.h
render_scene_data_rd.cpp
render_scene_data_rd.h
SCsub
texture_storage.cpp Merge pull request #65376 from reduz/astc-support 2022-12-20 12:44:30 +01:00
texture_storage.h
utilities.cpp
utilities.h