godot/doc/classes/VisualShaderNodeColorOp.xml
Rémi Verschelde a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00

37 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0">
</member>
</members>
<constants>
<constant name="OP_SCREEN" value="0" enum="Operator">
</constant>
<constant name="OP_DIFFERENCE" value="1" enum="Operator">
</constant>
<constant name="OP_DARKEN" value="2" enum="Operator">
</constant>
<constant name="OP_LIGHTEN" value="3" enum="Operator">
</constant>
<constant name="OP_OVERLAY" value="4" enum="Operator">
</constant>
<constant name="OP_DODGE" value="5" enum="Operator">
</constant>
<constant name="OP_BURN" value="6" enum="Operator">
</constant>
<constant name="OP_SOFT_LIGHT" value="7" enum="Operator">
</constant>
<constant name="OP_HARD_LIGHT" value="8" enum="Operator">
</constant>
</constants>
</class>