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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
173 lines
7.0 KiB
C++
173 lines
7.0 KiB
C++
/*************************************************************************/
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/* FBXDocumentUtil.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocumentUtil.cpp
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* @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
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*/
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#include "FBXDocumentUtil.h"
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#include "FBXDocument.h"
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#include "FBXParser.h"
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#include "FBXProperties.h"
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#include "FBXUtil.h"
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#include "core/string/print_string.h"
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namespace FBXDocParser {
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namespace Util {
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void DOMError(const std::string &message) {
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print_error("[FBX-DOM]" + String(message.c_str()));
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}
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void DOMError(const std::string &message, const Token *token) {
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print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
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}
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void DOMError(const std::string &message, const std::shared_ptr<Token> token) {
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print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
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}
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void DOMError(const std::string &message, const Element *element /*= NULL*/) {
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if (element) {
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DOMError(message, element->KeyToken());
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}
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print_error("[FBX-DOM] " + String(message.c_str()));
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}
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void DOMError(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) {
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if (element) {
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DOMError(message, element->KeyToken());
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}
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print_error("[FBX-DOM] " + String(message.c_str()));
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}
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void DOMWarning(const std::string &message) {
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print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
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}
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void DOMWarning(const std::string &message, const Token *token) {
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print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
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}
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void DOMWarning(const std::string &message, const Element *element /*= NULL*/) {
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if (element) {
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DOMWarning(message, element->KeyToken());
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return;
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}
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print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
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}
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void DOMWarning(const std::string &message, const std::shared_ptr<Token> token) {
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print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
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}
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void DOMWarning(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) {
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if (element) {
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DOMWarning(message, element->KeyToken());
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return;
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}
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print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
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}
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// ------------------------------------------------------------------------------------------------
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// fetch a property table and the corresponding property template
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const PropertyTable *GetPropertyTable(const Document &doc,
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const std::string &templateName,
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const ElementPtr element,
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const ScopePtr sc,
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bool no_warn /*= false*/) {
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// todo: make this an abstraction
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const ElementPtr Properties70 = sc->GetElement("Properties70");
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const PropertyTable *templateProps = static_cast<const PropertyTable *>(nullptr);
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if (templateName.length()) {
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PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
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if (it != doc.Templates().end()) {
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templateProps = (*it).second;
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}
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}
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if (!Properties70 || !Properties70->Compound()) {
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if (!no_warn) {
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DOMWarning("property table (Properties70) not found", element);
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}
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if (templateProps) {
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return templateProps;
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} else {
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return new const PropertyTable();
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}
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}
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return new PropertyTable(Properties70, templateProps);
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}
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} // namespace Util
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} // namespace FBXDocParser
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