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d8268aae30
godot
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servers
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rendering
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Rémi Verschelde
b8870b91b5
Merge pull request
#66466
from clayjohn/FXAA-fix
...
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27 09:58:22 +02:00
..
dummy
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
environment
renderer_rd
Merge pull request
#66466
from clayjohn/FXAA-fix
2022-09-27 09:58:22 +02:00
storage
renderer_canvas_cull.cpp
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_scene_cull.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_viewport.cpp
Merge pull request
#65541
from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
renderer_viewport.h
Merge pull request
#65541
from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_method.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_method.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_default.cpp
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
rendering_server_default.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_preprocessor.h
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_types.cpp
Merge pull request
#65654
from JohanAR/emit_subparticle_from_start
2022-09-14 19:07:33 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h