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FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
.github CI: Disable debug_symbols for Linux + all sanitizers build 2023-02-18 23:41:44 +01:00
core Merge pull request #74226 from timothyqiu/privacy-please 2023-03-03 11:08:16 +01:00
doc Merge pull request #74235 from and-rad/turbulence-mixup 2023-03-03 11:08:39 +01:00
drivers Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX 2023-03-02 11:23:48 +01:00
editor FBX: Disable importer when canceling FBX2glTF setup 2023-03-03 13:53:03 +01:00
main Warn users when using non existing --export flag, replaced by --export-release 2023-02-22 22:20:57 +01:00
misc Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00
modules FBX: Disable importer when canceling FBX2glTF setup 2023-03-03 13:53:03 +01:00
platform Merge pull request #74030 from bruvzg/win_to_win_shh 2023-03-02 11:21:20 +01:00
scene FBX: Disable importer when canceling FBX2glTF setup 2023-03-03 13:53:03 +01:00
servers Merge pull request #74269 from clayjohn/RD-more-timestamps 2023-03-03 11:09:27 +01:00
tests Core: Identity compare objects by id, not by pointers 2023-02-24 23:33:29 +02:00
thirdparty Remove CVTT upstream changes to packing unpacking of BC6H formats 2023-02-22 13:20:26 -08:00
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CHANGELOG.md Fix "Convert Full Project" button not translated 2023-03-02 16:19:30 +08:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
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methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
platform_methods.py
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2023-02-17 09:56:02 +01:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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