godot/scene/3d
smix8 d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
..
area_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
area_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
audio_stream_player_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
bone_attachment_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
camera_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
collision_object_3d.cpp Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_object_3d.h Expose input interaction virtual functions in CollisionObject 2022-08-29 14:04:52 +02:00
collision_polygon_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
collision_shape_3d.h
cpu_particles_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
cpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
decal.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
fog_volume.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
fog_volume.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_3d.cpp Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
gpu_particles_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_collision_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
joint_3d.h Joint3D: Remove utility method bindings for angular limits 2022-08-23 11:57:44 +02:00
label_3d.cpp [TextServer] Add support for trimming edge spaces on line break. 2022-09-01 08:11:55 +03:00
label_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
light_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lightmap_gi.cpp Fix crash when executing LightmapGIData._set_light_textures_data 2022-09-04 20:43:25 +08:00
lightmap_gi.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
marker_3d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_3d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_3d.cpp Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_link_3d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_link_3d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_obstacle_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
navigation_obstacle_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_3d.cpp Remove / Replace old Navigation Debug Visualization 2022-09-07 18:30:35 +02:00
navigation_region_3d.h
node_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
node_3d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
occluder_instance_3d.cpp Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
occluder_instance_3d.h Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
path_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
path_3d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
physics_body_3d.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
physics_body_3d.h Merge pull request #64367 from Mickeon/rename-var-to-str 2022-08-26 23:04:06 +02:00
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
shape_cast_3d.cpp Stop ShapeCast3D drawing when debug collisions off 2022-09-04 02:28:30 +09:30
shape_cast_3d.h
skeleton_3d.cpp Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
skeleton_3d.h Clean-up/change some Skeleton3D API 2022-08-30 23:03:12 +09:00
skeleton_ik_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
soft_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Merge pull request #64157 from Mickeon/remove-mysterious-is-playing 2022-09-01 17:40:32 +02:00
sprite_3d.h Merge pull request #64157 from Mickeon/remove-mysterious-is-playing 2022-09-01 17:40:32 +02:00
vehicle_body_3d.cpp Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
vehicle_body_3d.h Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
visual_instance_3d.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
voxel_gi.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxel_gi.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
xr_nodes.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
xr_nodes.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00