godot/core/variant
Rémi Verschelde 5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
..
array.cpp
array.h
binder_common.h
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
variant_construct.cpp Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h
variant_parser.cpp Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
variant_parser.h
variant_setget.cpp
variant_setget.h
variant_utility.cpp Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
variant.cpp Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
variant.h