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Render texture's view transforms seem to be inverted, so when drawing billboards, the 'up' vector given to set_look_at() is also inverted and so the billboard gets drawn upside down. |
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.. | ||
shaders | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_instance_gles2.cpp | ||
rasterizer_instance_gles2.h | ||
SCsub | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |