godot/platform
Pedro J. Estébanez d806ad4a3d Implement custom thread numbering for POSIX
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.

Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
2017-08-24 07:02:55 +02:00
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android Implement custom thread numbering for POSIX 2017-08-24 07:02:55 +02:00
haiku p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
iphone Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
javascript p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
osx Merge pull request #10487 from marcelofg55/curscr_as_default 2017-08-22 08:12:04 +02:00
server Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
uwp Fixes for new two-dash long command line arguments 2017-08-21 08:09:22 +02:00
windows Merge pull request #10487 from marcelofg55/curscr_as_default 2017-08-22 08:12:04 +02:00
x11 Merge pull request #10487 from marcelofg55/curscr_as_default 2017-08-22 08:12:04 +02:00