godot/servers/audio/effects
Lyuma d800329d16 Add AudioEffectCapture
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
..
audio_effect_amplify.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_amplify.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_capture.cpp Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
audio_effect_capture.h Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
audio_effect_chorus.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_chorus.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_compressor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_compressor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_delay.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_delay.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_distortion.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_distortion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_eq.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_eq.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_filter.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_filter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_limiter.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_limiter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_panner.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_panner.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_phaser.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_phaser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_pitch_shift.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_pitch_shift.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_record.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect_record.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect_reverb.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_reverb.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_spectrum_analyzer.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_spectrum_analyzer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_stereo_enhance.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_stereo_enhance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
eq.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
eq.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reverb.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
reverb.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00