godot/servers
Lyuma d800329d16 Add AudioEffectCapture
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
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audio Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
camera Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_2d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
physics_3d Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering Don't use trashy max_decals value to prevent crashes 2021-02-01 21:43:08 +01:00
xr Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_server.cpp Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods 2021-01-16 13:10:05 -05:00
audio_server.h Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods 2021-01-16 13:10:05 -05:00
camera_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_server_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_server_2d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_2d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.cpp Use real_t in physics code 2021-01-28 18:15:42 -05:00
physics_server_3d.h Use real_t in physics code 2021-01-28 18:15:42 -05:00
register_server_types.cpp Add AudioEffectCapture 2021-02-02 09:22:16 -08:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
rendering_server.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xr_server.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00